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Dangerous Fetch Recursion

If a day job proves anything, it's that humanity can get over its dislike of monotony if the money is good.  So it is that another Bizarro weekend has unexpectedly fallen to Elite: Dangerous.  I didn't know I still had it in me!

It began where the last entry left off.  My newly-re-purchased and kitted out Krait Mk II was fairly likely to be able to beat anything man-made in a one-on-one basis, even the "big three," provided I was not up against another player.  I could thus tackle the entire bubble in solo play without fear.  Go anywhere, do anything!  What would I do with such profound power?
Missions, of course.  Due to their randomized nature, the mission board is a bit like an artistic drift, one that brings you out of your norms by offering a reward for doing an activity you might not have planned to otherwise.  An adventure, then, and a well-paid one!

In theory, anyway... in practice, my unfortunate min/max mentality systematically destroyed the variety offere…
Recent posts

More Dangerous Procrastination

Another inadvertently wasted bizarro weekend, piddling away my opportunity to do game development ambitions in an experience whose appeal I can't quite put my finger on.  But then, Elite: Dangerous has always made me feel that way, looking glorious on the surface but being a supreme redundant grind in practice.  I really wish I could find a way to enjoy this game!

In my despair, I decided that I no longer cared about piloting my Anaconda, The Ordeal or saving credits towards an Imperial Cutter.  I sold it off, losing millions of credits in the process, but so what?  When you're so tired of a game that you don't even know why you're playing it, losing a bit of progress is a small price to pay in order to try to find a reason.
I needed that many credits to try out the Type-10 Defender, which turned out to be the loveliest of the ships I tried.  Though technically less multirole than an Anaconda, more of a combat-worthy cargo freighter, this specialization might have len…

Zombie Pursuits

Though I intended to be a bit more productive this week, the holidays have a tendency to interfere.  At least I diversified my digital procrastination a bit, breaking up re-running the same early game Fallout 4 content for the 3rd or 4th time with a bit of Elite: Dangerous and Dying Light.

Revisiting Elite: Dangerous felt strange, bittersweet, yet not all that surprising.

Yes, Frontier has definitely been improving things, and I was happy to see that the materials have been changed to be a bit more manageable, you can even trade more common components for rarer ones now.

I spent some of the credits I had been saving for an Imperial Cutter for the newly-released Krait Mk II, and found the new ship to be a strangely generic choice.  Thanks to the inclusion of a fighter bay, even more than the Python, it can do a little of everything in the game.  The Krait also features a cockpit with a huge field of few, including two class-2 hardpoints located on both sides of the pilot's canop…

Molerat's Day Continues

As my misadventures in Fallout 4 continue, I've had, not one, but two additional characters since the last blog entry.  My previous characters been as much of a waste of time as trying to get a perfectly preserved pie.
Fallout 4 Attempt #6: Reinvent Character Advancement.

Douglas was basically conceived with the notion it would be cool to change the way Fallout 4 advancement normally works.  He would start with only the lowest score across all his core attributes, nothing gets distributed during character generation, but he earns double the perk points.  As perk points can be invested in raising his attributes, it broadens the decision process made each level up from a choice of attribute or perk to a choice of two attributes, two perks, or one of both.  It also allows for even more emergent growth of the character, each attribute point investment done while the game was in progress.

I installed the creation kit and tried to make this mod myself, but discovered it's really quit…

My Checkered Past in an Apocalyptic Future

My current revisit to Fallout 4 has been going about the same as it usually does with Bethesda open-world games: I play a new character long enough to be dissatisfied with them, start over another character, and consequently never quite get around to exhausting the content of the game. 
Over the 280 hours Steam has logged me playing Fallout 4, I have made a serious run with many characters, only to have it fizzle out before reaching the end game.  Lets see how many I can remember after jogging my memory with entries from this blog.

Attempt #1: The Perils Of Min/Maxing.

Fallout 4 was released November of 2015, the worst year in my recent life due to a long-running familial crisis that had only been getting worse over many successive months.  Things had finally come to a head, and this was a much-needed escape for me, familiar yet new.

My first impressions of the game were built on the back of my experience from previous open world Bethesda titles, so my first Fallout 4 character stuck …

Decadence On Display

It's hard for a lifelong gamer to get much done when E3 2018 is going on.   I largely spent the week glued to Twitch, playing a little Fallout 4 to get through the padding, mustering all the brilliant insights to be had as a jaded old gamer who lost his S-pen to an automatic flushing public toilet last week.
I seem to be accomplishing a lot in Fallout 4 without making any real progress on the story.  Now at about character level 28, fully 75% of the map has been explored, leaving mostly the dense city in the middle lower part uncovered.  I have liberated about 15-20 settlements, cobbling together many crude Sim Settlements of ambiguous use to my character.

Despite that, I have yet to visit even the first leg of the major quest, meet any companions other than Codsworth and Ada, or get involved in any of the major scripted events.  For example, I arrived at Vault 81, talked my way in, and then immediately turned around before I got involved!  It seems I have blown off the story segm…

Weariness At The End Of The World

Upon revisiting Fallout 4 (with plenty of mods) I was a little surprised to notice that this two-and-a-half year old game is significantly more gorgeous than Conan Exiles.
The mods Enhanced Lights and FX and Vivid Fallout probably have something to do with the gorgeousness on display.  Even so, this must have been a great base game to work on if it has endured that well!

The content is nothing to sneeze at, either!  The world is large and you would be hard pressed to find one of this size with a greater density of content.  I have played for 219 hours, but this is over several new games, so I have only really extensively explored the upper left corner of the map where you start.  I rarely ever wandered south of Diamond City or east of The Castle, nor played ANY of the DLC content: Far Harbor, Nuka-World, nor the campaign segments of Automatron.  So there is still a lot for me to see!

Why have I not managed to do that?  Maybe because 2015 was a really bad year for me, thanks to person…