Skip to main content

Nothing to F.E.A.R.

Monday was entirely consumed by more green quests for Kand. It was fun at first, but in the end I just felt like I had completed a bunch of monotonous tasks... is the entire game full of monotonous tasks? They'd probably seem a lot less so if I were actually challenged. At least this Monk now has quite a few more books in his room.

Tuesday (this) morning, I reinstalled F.E.A.R. in order to install for the first time the F.E.A.R. Extraction Point expansion. I'm not really a big fan of the Horror genre - I never really derived much pleasure out of scaring myself. However, F.E.A.R. doesn't entirely live up to its namesake for me. Deep psychological terror like that in System Shock 2 is pretty effective, but creepy special effects are just skin deep. There is a creepy story to F.E.A.R., but it's spoiled by my genuinely feeling sorry for the antagonists, Alma and Patton, as the nightmare they thrust on the protagonists had been forced upon them first. Thus, I was able to complete both F.E.A.R. and the expansion where I was unable to finish System Shock 2 against the likes of SHODAN or the Many.

Overall, it was a reasonably worthy expansion. The gameplay was pretty excellent although it more of the same from the original game with a few new weapons and enemies. The plot didn't progress much, however. The fate of Douglas Holiday, Jin Sun-Kwon, and Norton Mapes is determined with varying results. Alma's fate remains unknown, although it seems optimistic. Fettel was apparently too good of an antagonist to leave dead. The pointman himself (the player's role) is left in yet another cliffhanger.

Well, I've still got another 3-5 waking hours. I'm thinking I might spend some more time in EQ2, but I'm not entirely sure what I'll be playing. I've got three roughly equal-leveled characters: a 26th Monk, a 29th Illusionist, and a 31st Swashbuckler. None of them particularly stick out as being the choice for me.

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…