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Reprieve for Varsoon

I was definitely feeling down in the dumps about EQ2 yesterday after it got my hopes up only to dash them quite expertly behind an ill planned spawn limitation. Fortunately, I cried on the right shoulder, and this resulted in SOE Senior Producer Scott "Gallenite" Hartsmen himself being nice enough to stop by and address my spawn-limitation concerns: "That sounds like some old content. By current standards, we treat it as a bug if you're being asked to kill more than can reasonably expected to be up at any given time."

Well, alright then! It looks like EQ2 has a team that cares, after all. With that kind of reassurance, I find myself back on the route to getting into EQ2 again.

Into the Ruins of Varsoon

I had three hours to play today, so I logged in Bruxx. Given that the issue I encountered yesterday was one with older content, I reasoned that it was time to head straight back to Faydwer (which is nothing but newer content). However, I decided that I'd go ahead and see if I couldn't tackle my Ruins of Varsoon prestige quests first. My designated targets were Servants of Varsoon and Apprentices of Varsoon, the Ruins themselves located in the Thundering Steppes.

The Ruins of Varsoon are yet another zone of hand-crafted goodness in a game that has made hand-crafted goodness its hallmark. Half of the dungeon was soloable, each encounter balanced at being just tough enough to challenge high 20s solo player. However, the deeper areas (where the Servants of Varsoon were) turned out to be balanced for groups only. There was, at least, quite a plentiful amount of Servants of Varsoon - no need to wait for them to respawn.

The most reliable way to get in a group is to put together one yourself. However, that takes effort. Fortunately, a full group came to me and I received an invite as soon as one of their members dropped. I was able to take down those pesky Varsoon Servants without much difficulty at all.

Unfortunately, the Apprentices of Varsoon were much harder to find. I scoured the entire dungeon and was not able to find one. I'll probably file a bug report and delete the quest.

In this way, I've decided that instead of just bailing out when there's a design dead end killing the fun, I'll give the EQ2 team a chance. If Gallenite's attitude is reflective of the rest of the team, they're not the impassive types who look the other way when there's a massive mob shortage going on with a prestige quest.

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