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A Slow News Week

I did indeed go ahead with recreating that Monk with the Tailoring background, but it wasn't long before I determined that tailoring does not cover the creation of handwraps despite being made on the loom. Thus denied my aspirations of being able to craft my own imbued armor and weapons on the same character, I went back to my pre-exising characters: Lvl 20 Monk/Chemist, Level 30ish Illusionist/Sage and Level 30ish Swashbuckler/Armorer.

Of the three, I have to say that the Swashbuckler has my attention the most. Too bad that Armorcrafting doesn't create anything I can't consistantly find on the broker. No, I think that the dedicated adventurer is better off with whatever trade skill generates their skills. I think that in the Swashbuckler's case that works out to jewelcrafting... or do Scholars do that, too?

Aside from EQ2 and a beta test or two, I've been busy with other RL concerns. That, and I've been doing a lot of digitally staving off my boredom on message boards this week. Worst time sink ever. I did, however, accomplish two important milestones in the gaming world:

1) My 550 Watt power supply arrived and did not solve my problem with lockups. However, changing my AGP settings to 4x and turning off other AGP acceleration features did. I guess that's why the graphic card developers added em'. (Good thing that power pack only set me back about $35.)

2) I finished Dragon Quest: Rocket Slime for the DS. Despite the cutesy look, it's a pretty solid title. Action, adventure, collection and humor. The only critique I have against it is that it's a tad easy, clearly balanced in such a way that kids could win it.

I'm off work for the rest of the holiday and suddenly my computer can play more games without locking up, so I'm expecting to have a lot more content soon. In the meanwhile, here's a pure gameplay Gem.


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