Skip to main content

A difficulty of perspective

I've learned to loathe when somebody asks what is the "best" game (though it happens). The inherent problem with the question being posed is that I have no idea what the other person would really regard as "best". The most I can do when confronted with such a question is stammer, "Best in what way?" Yet, it doesn't matter how well you explain it, I can't pick your brain and see the preconceived notions living there that will color your opinion towards a given game. You, yourself, may not definitively know what you mean by "best".

Enter: the "jaded" MMORPG player. The jaded player has built a preconceived notion that MMORPGs suck, probably because he or she has played one until they were sick of it. Something inside of them tells them they still like MMORPGs, and that works so far as to purchase one when it comes out. Yet, should this new MMORPG fail to amuse them absolutely immediately, it has failed them. They don't trust it to deliver the entertainment when the time is right any more than they would trust anything that has once harmed them.

What the jaded gamer does not realize is a game cannot directly infuse neither harm nor entertainment. Entertainment is a function of the mind, not the tangible. You can't buy joy in a can. All it takes is an alteration of one's own preconceived notions to ruin a game. EverQuest's capacity to produce fun didn't change: they did. Embracing being jaded is locking one's own power of perception in an pessimistic direction. Reality exists in the absence of optimism and pessimism, in bare non-judgmental observation.

This, of course, is going to strike some people are heresy. Many people live by their preconceived notions. The world is a scary place without the illusion of security they bring. Why give that up?

What can I say? To bridge the gap from modern to postmodern thinking. I've heard very good arguments that if you're paying full attention, instead preoccupied with your mental bric-a-brac, you're simply not living.

I know without a doubt that the truly jaded are no longer able to play a MMORPG as itself because they believe themselves above seeing it for what it is. They are no longer able to live in that regard. It's not that I don't get the joke. I just don't see wanton ignorance as a joking matter.

However, I should have left that behind. That bridge is burnt, and all I'm doing here is a parting gift (or perhaps a parting shot) identifying the illness that drove me away. It's really up to the patients themselves to foster mindfulness all on their own, such has always been the way, and it's not easy. I should know, as I'm not entirely cured myself (as my recent lack of reasoned conduct can confirm). What little progress I have made, however, was enough to move me from the jaded to someone who lives a little more often. It's not a bad place to be.

Comments

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…