Skip to main content

The Unbaised Vanboy

Once in awhile I like what I write well enough to cross post it somewhere. So, if you would, please pardon my vanity in the following post. After writing it, I realized in retrospect that it provided a good summary as to where my apparent appreciation for Vanguard comes from...


Though my posts here on have been predominantly supportive of Vanguard, I like to think that I'm able to sit somewhere in the middle.

I acknowledge that Vanguard does need improvement. If you're not paying attention, you can get stuck even in very heavily traveled areas such as major cities. Yet, they removed the /stuck command and gave us a /rope command: like the rest of the game, a novel but problematic solution. [Editor's Note: They restored the /stuck command with an exploit warning in today's patch after this post was made.] More worthy of critique is that large tracts of land seem to virtually unpopulated, their potential unrealized. Most importantly up until the very last hours of beta, systems of critical import are being patched in, and there will still be some left on the "to do" list even after release. I fully expect that my Kojani Diplomacy quest tree will be broken at a quest that, appropriately, involves communing with the dead.

Yet, even knowing all this, I preordered the game last night. I'm not made of money, it wasn't the kind of decision I can make lightly. It seems that as far as MMORPGs go, most of them are quite shallow and minimalist. That has been a source of perpetual disappointment to me. I burned out from World of Warcraft in 4 weeks - it was as a fun game, but as a MMORPG, fundamentally lacking in breadth and depth.'s podcast comparing World of Warcraft to "fast food" when you're looking for "fine dining" struck home with me. I don't care if the McDonalds of MMORPG does have 8 Million Served, I'm sick of cheeseburgers. Playing Vanguard over the last week, coming to appreciation with their more interactive interpretations of three spheres of adventuring, crafting, and diplomacy, I've come to find that there's fine dining to be found here. I've played EverQuest 2, FFXI, City of Heroes - excellent MMORPGs of their own right - but it's Vanguard alone that has me feeling hope for the genre.

In the end, it come down to this: What's fun doesn't need to be perfect. In time, the rough edges will be worn away by the persistent efforts of the development team. Vanguard is the most ambitious MMORPG in a long time, and I'm planning on "moving in" with my free time as it goes live. If you're looking for a polished, simpler game that doesn't meaningfully challenge you, there's always World of Warcraft.


In any case, Vanguard Beta ends tomorrow, 11:59pm PST. The next few posts will probably be about me gnashing my teeth about class to play... although, actually, I'm enjoying the Disciple enough I may well start another one in retail and stick with it all the way. That'd be a very auspicious start for me, as alt-a-holicism is usually the first step to my losing my groove in a MMORPG.

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…