Skip to main content

Creating the definitive Oblivion

It's been a creative weekend in The Elder Scrolls IV: Oblivion. Through regular dabbling in the Elder Scrolls Construction Set, I've made dozens of awesome tweaks that genuinely improved the game for me in many ways. My Oblivion module work now includes plugins for:
  1. Revised stock spells that make maximum benefit of the existing spell balance while offering interesting choices in which spell to use
  2. Additional monsters and tweaked spawn tables that introduce a greater variety of foes at higher levels.
  3. Tweaks to the Atronatch birthsign, Monks, and hand-to-hand combat to render them more viable.
  4. Various small fixes.
The overall focus has been to improve the balance and base functionality of Oblivion, and I think it has been successful along those lines.

A few more revisions and I'll try uploading it to a module database website. I also found The Unofficial Elder Scrolls Pages which is a great supplement wiki to The Elder Scrolls Constuction Set wiki.

Because I've played Elder Scrolls IV Oblivion all weekend, I've made no time for very worthy games like Rogue Galaxy. On top of this, my affair with Space Empires IV and the Supreme Commander demo reveal that I really enjoy a good strategy game.

Considering I've been unable to prioritize any time for it, I've canceled my subscription to Vanguard: Saga of Heroes today. I've outgrown the MMORPG achievement appeal that Vanguard is so good at. Yet, I'm genuinely considering resubscribing to City of Heroes. This because it is a fun game in its own right. Games played for fun may not last quite as long as games with more artificial meaning/purposes, but the reason to play them is more genuine.

Comments

Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Sometimes, The Cat Skins You

The formula for cat girls is simple enough: young girls are cute, cats are cute, so young girls who are also cats are cute times two, right?  ... Cat Planet Cuties (a.k.a Asobi ni Iku yo) does not stop there, it includes girls with guns, nudifying weaponry, and even failed romantic comedy that shows lots of skin.  Cat's out of the bag: Cat Planet Cuties is basically straight up wish fulfillment.

The overall plot is pretty simple.  The Catians are a race so advanced that they have not changed in over 70,000 years.  They discover Earth, a planet whose people have uncanny resemblances, right down to speaking the same language!  Desiring an escape from their cultural stagnation, they rename their own planet from Earth to Catia and dispatch a scout to assess the viability of first contact with this new Earth inhabited by humans.  High jinks ensue.

Other than an excuse to see some fun sci-fi devices, the plot sucks. Let me count the ways:
Kio Kakazu - The male center of our harem, a 1…