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Calm Between Storms

S.T.A.L.K.E.R.: Shadow of Chernobyl turned out to be an excellent game. I completed it as an unfactioned loner on Stalker difficulty level. Though the game is touted to have about 6 endings, from what I've read there's only three major endings and I've done them all. I may yet play again, as there are quite a few side quests I could have done.

I tend to finish a lot more first person shooter atmospheric games than I do others, leading me to believe that perhaps that's my poison of choice. However, once they're completed there's rarely any reason to play through again. Here's looking forward to Hellgate: London, which may well prove to have the necessary components for unlimited replayability.

The next storm

This should be the last Blog entry I make on my K8VGA-M, Athlon 3000+ XP configuration. With any luck, I'll have a functioning Pentium 4 within the next few days. I hope this configuration change resolves the (apparently uncommon) issues I'm having with Jade Empire. That's likely to be my next major game to complete... perhaps with a bit of City of Heroes on the side.

Yes, though I haven't played it more than 25 hours over the last month, I'm still subscribed to City of Heroes. I've resubscribed to it enough times that I have to accept that it's "my" MMORPG. I just need to take it easy and not burn out on it.

Alt-A-Holicism: A Good Thing?

A late edit: I've been playing some City of Heroes this evening and early morning. In an unusual moment of clarity, I realized my existing top two characters are terrible overcompensations. In other words, these characters were not created with fun in mind but rather grasping for foolish ideals:

Psi-Caster, my Illusion/Weather Controller, was grasping towards as much power variety as possible.

The Nanites, my Spines/Dark Armor Scrapper, was grasping towards trying to take a Scrapper's high damage output and cross it with area of effect damage.

No wonder I haven't been playing them much lately. Because both characters were not created in the spirit of just having fun, they were doomed to become boring sooner or later.

Maybe alt-a-holicism is a good thing; Maybe alt-a-holcism is proof that true motivation comes from true feelings driving one's actions. True, by starting a new alt I might be throwing away all my progress I made towards level 50 and the Kheldian archetype that unlocks. However, level 50 would never have been reached if my existing characters are too boring to play.

In my reacquainting myself with the new character perspective in City of Heroes tonight, I've determined a few things that should help guide my future enjoyment in City of Heroes.

First, I determined that a cool character concept will go far. Despite the lack of variety in the Nanites' powers, I do like him for his interesting backstory. In a corner of my mind, it's the difference between logging to grind versus logging in to progress a story.

Second, I determined that Scrappers and Controllers are not appropriate for me. I desire both fast paced gameplay for immediate fun and interactive power variety for longevity. Each has either one or the other, not both.

Considering the second point, a Kheldian would be best, but a Blaster will do until I unlock them. While I have an existing level 16 Blaster, my choice to take Energy Manipulation as a secondary was guided by much the same logic that broke my Scrapper and Controller. So, next time I get a chance, I'll experiment with City of Heroes and see what I can do to meet this desire.
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