Skip to main content

A Creative Curse?

I'm once again dispossessed: Between characters in City of Heroes. The problem, like many life's problems, can partly be found within. I know the fastest way to do get level 50 would be to simply play a /Regen Scrapper - zero downtime and extremely solo-able. However, that just wouldn't be satisfying, and it's this lack of satisfaction that bears further investigation. In this Blog entry, I examine that my own creativity may be at fault.

One of the fundamental curses of being a creative person comes down to difficulty to finish one's work. No matter how excellent the product is that you have created, there's a desire for improvement. I'm afraid this applies to me when I consider the following:
  1. I often will edit a single piece of my writing, even after it has already been published to the net. I stop only when I feel it is a solid reflection of what I had to say, and this can take hours.
  2. Denied the ability to edit back on the F13 forums, I initially accepted it as fair treatment considering I do indeed edit my messages a lot. However, it eventually drove me over the edge.
  3. I simply can't seem to stay with the same hero on City of Heroes for very long, and this tendency extends to many other games as well.
I realize now that for me to have done otherwise in any of these situations would be to fundamentally deny who I am. It would be better to go with the flow; I should embrace that this is who I am, rather than consider it a personal failing. In realizing this, I also realize that whenever my creative tendencies have annoyed some people to take action against me, they were fundamentally denying who I was. I cannot be something else, and so that is not an accommodation I can or should do for them, therefore I can hold myself blameless for these situations.

(I'm not stroking my ego over here. It's an enviable thing to discover your destiny in this life is that of exceptional cognitive dissonance. Whether or not I'm more creative than average as I have been lead to believe, I'm sure everybody has this same drive to some extent. I'm just trying to make the best of this situation.)


So, what does this have to do with City of Heroes? It's a relatively creative game, possessing more unique effects in its "powers" than most other games developers have even bothered to code. However, the rate in which these powers are granted slows with each level gained. In time I'm driven me to start a new character, an "alt," for much the same reason I bailed on F13 when my edit button was taken away: my capacity to creatively enjoy the experience is reduced by the resulting lack of access. I have some patience for this, but it's not unlimited.

What's with this drive to get to level 50, anyway? Starting alts is fun! Well, as I mentioned a few times before, level 50 rewards me with access to two interesting archetypes: the Warshade and Peacebringer. These "Kheldian" are also capable of shifting shapes (much like my creative whims) to be a supporter, nuker, or tank as needed by the team. Yes, I would very much like to reach level 50, and so my tendency to alt is a problem.

So it is that I've come to need some solutions that do not involve starting a new characters.

First, I can try to demonstrate creativity through play. This demands that I constantly search for new and interesting ways to play with the same character. Not a bad way to play, as it can open up new avenues of understanding. However, the temptation to alt continues because, in order for this to work, the existing character does need to possess some level of flexibility. This was a large chunk of appeal in my previous, longer-lasting characters, and so suggests that this is indeed a major contributing factor. If I feel I've exhausted that resource, it's time for an alt.

Second, I can alternate, but within a limited pool of pre-existing characters. Assuming that no hero can truly satisfy my creative whims for as long as it takes to reach level 50, this technique has me take little vacations form each. I can also try playing entirely different games - a little vacation from City of Heroes doesn't hurt.

I know, it seems like I should be doing something else with my time, but this is how I decided I would spend this particular vacation. So I will continue to play with City of Heroes and see if I can find this ultimate hero for me. If nothing else, it'll give my creativity some exorcise.
1 comment

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…