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Cresting Mount Doom

Lord of the Rings Online: Shadows of Angmar has, thus far, failed to hook to me. It is not a bad game, but I've already played the fantasy MMORPG genre to death. Turbine has done a fairly good job of rounding up some of the best features of popular MMORPGs, as well as introducing a few new features of their own, but the overall experience feels derivative.

About the only way this game could interest me is if it were exceptionally deep or visceral, and so far it has not been. Activatable power variety per class, being an important measure for MMORPG quality for me, is about on par with your average American-made MMORPG and no greater. The animations are good, and the classes distribute the skill sets a little differently from your standard Warrior/Mage/Thief/Cleric setup, but it's not quite a saving grace.

I haven't given up yet, and currently plan to continue to experiment with the various classes in LOTRO and see if I can find one that plays in an entertaining fashion for me. So far I've tried a Lore Master, Rogue, and Captain. They start off promising enough but the treadmill asserts itself quickly. Soon, by around level 5-10ish, I'm too bored to continue playing them. Well, there's still the Champion, Hunter, Guardian, and Minstrel. Hopefully, at least one of those will prove entertaining to me, or else maybe I'll find the fun in one of those I've already played.
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