Skip to main content

I Got Procrastination On My Procrastination

If there's one thing that's particularly dangerous to double-dip, it's procrastination. In this case, we start with my playing City of Heroes. Then I participate in the 3-4 hour Numina Task Force. I notice I only generated a quarter of a level during all that. On some subtle level, I panic. Before I know it, I'm hanging around the City of Heroes message boards with a side trip to YouTube. Tuesday evaporates. Procrastinating from procrastination - now that's a penultimate paste of time.

"What the heck are those?"

So, can I reach level 50 during the upcoming Double Experience Weekend? Lets assume a default rate of a quarter level every 3 hours - a level every 12 hours. Double experience makes that every 6 hours. Given 36 hours during the upcoming Friday, Saturday, and Sunday, that's 6 levels. Not bad, but I'll still be 4 levels short of my goal.

Maybe not. Much like the mighty Arcanaville of the City of Heroes forums, I'm afraid I've allowed the math to blind me. The formation of my base math assumes I'm getting xp at the same rate I did in the Numina task force. Actually, I was fighting even-con stuff throughout that - chances are I'll be fighting much higher level stuff during the weekend. What's more, I'm underestimating my fellow players' capacity to introduce me to the path of least resistance.

It'll be a hectic weekend for this addict, but methinks level 50 more within my grasp than I realize.

Alright, time to take the laptop downstairs. Only by prying myself off my main rig do I have any hope of getting any work done.
Post a Comment

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…