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Blastomutation in Paragon City

I've been savoring my between-school-quarters freedom for a total of 3 days now and already I'm feeling like I've had too much time off. Only another 24 days to go. Lately, I've been re-examining the City of Heroes balance through the eyes of somebody with far too much time on his hands.

These council "Mech Men" may think they have me surrounded but, unfortunately for them, this situation is to the advantage of the awesome offensive and defensive capacities of a mid-level "Scrapper".

Just a few days ago, I was excited to be playing a "Scrapper" customized to be a slippery, short-ranged, damage machine. However, the December 11th patch has revamped the balance by tweaking the defensively-weak offensive powerhouses, the "Blasters", to no longer require taking damage to get substantial damage bonuses.

It's a good change and I'm glad they did it: it's silly to provoke an archetype to take damage when they're not built to take damage. However, it's brought me back to that familiar sensation of my not being able to decide which hero to play.
  • My Scrapper is good, but a little too easy, and his long term prospect doesn't seem very entertaining.
  • Blasters are more challenging, even with their damage boost, but I've yet to decide on a particular configuration that satisfies - such a configuration may not exist.
  • There's also my Kheldian, an Offensive/Defensive/Support morphing alien hero, but I have a hard time enjoying a hero that has to keep an eye out for assassins.
Currently, I'm slipping between all three. That's not necessarily a bad thing, variety is good, so perhaps I'll just keep doing that while the mood asserts itself.
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