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"The Garage Hero's tale is an inspiring one to many of the blue-collar workers in Paragon City. As an ex-military mechanic, he had retired to run his own repair shop, but soon grew restless at the crime running rampant in the city. It was then that he decided to turn his formidable skills of tinkering into his own personal plan of vigilante justice.

His initial inventions were crude, mere modifications to assault rifles and sewing armor plates into jackets. However, as word of his heroic deeds increased, so also did his access to high tech contacts and the influence to get better and better equipment. Every few security levels gained, he returns to the drawing board, and his crime fighting potential increases exponentially. Much to the chagrin of Paragon City's villains, his plan seems to be working.

So it was that, with a combination of bravery and ingenuity, a unlikely hero was born.

The Garage Hero is born.

When it comes to making decisions, logic can be a valuable too, but it's unfortunately crippled by only being applicable with as many concepts as one can hold in their head at one time. Arrayed thusly, these concepts made the decision of starting a new Blaster easy, essentially starting from scratch.

The logic came together like so:
  • Scrappers are good and powerful, but they're also a bit too easy to play. I like a more challenging archetype, and won't settle for class.
  • Kheldian are good, but I notice I tend to spend a disproportionate amount of time in the "Nova" form which is basically just a less interesting Blaster. It seems I want to play a dedicated Blaster, and nothing less.
  • My best highest Blaster is disappointing because he lacks that visceral appeal and his pinnacle "nuke" power leaves him drained and unable to fight afterwards.
  • The only two primary powers whose "nuke" does not leave their users drained are Archery and Assault.
  • I like the /Devices secondary because, regardless of how little I use the other powers, the "Caltrops" ability is indispensable to my concept of an effective ranged fighter. It's enough so that I'm perfectly happy to give up a Buildup like effect (although I can, to an extent, get that out of certain Invention Origin Enhancements anyway).
  • In deciding between Assault/ or Archery/, I decided that Assault is a better choice because it has a bit more variety of effects and the fusion between it and Devices is better in a couple ways.
So it is that I've logically ended up with an Assault/Device Blaster as the best choice for me, and with enough conviction to abandon 32 levels of progress. I probably will continue switching characters whenever I'm bored, but I try to keep only one kind of each archetype.
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