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Addendum to the Infinite

Perhaps, when it comes to an unchanging virtual world, loss of meaning is not the consequence: loss of story is. After all, RPGs were always supposed to be about telling a story. Most MMORPGs are like Arnold Schwarzenegger as Conan the Barbarian pushing that millstone around for the entire movie. The hero gets stronger, the seasons change, but it's still only a story about pushing the millstone.

I'm part of the problem. EvE Online is has a changing universe, one of player-forged alliances and economics, but I'm afraid to play it. I just know I'll get PK'd and lose a lot of work, inconvenienced by the very forces of change I said I want.

My CoH subscription is about to expire, and I'm wondering where to go next.
  1. I never liked World of Warcraft. Artificial looking, simple game mechanics, and it just doesn't take itself seriously. Great for the casual, but not for the distinguished gamer.
  2. EverQuest 2 and Final Fantasy XI are excellent for different reasons but both have over-expanded. This makes finding players hard and all that abandoned content is just depressing.
  3. Lord of the Rings Online and Tabula Rasa are still patching in important core functionality. It's hard to enjoy an unfinished game.
Even discarding this whole changing world idea, I'm a tough crowd. I want to play a deep (read: not overly dumbed down) MMORPG, a MMORPG that has yet to over-expand, but a sufficiently finished MMORPG. If I can't come up with a solution, I may well end up playing City of Heroes again (or none at all).

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