Skip to main content

Digitally Staving Off Homework

It seems I have some eyes on my Blog. Of course, many of these eyes have been trained to find my faults, fixated in my direction if only because in their minds I'm producing the equivalent of a digital train wreck. Perhaps, even now, I'm delivering.

Regardless, you have to appreciate a negative slanted critic whose sufficiently bored as to spend his time reading someone he hates. 99.9% of the time you might attract more barbed comment about the things clearly wrong with you (as though there are not things clearly wrong with everyone) but the 0.1% of the time you might manage to make them go, "Holy shit, that's good" are priceless. Best of all, you don't need to wait with baited breath for the golden moments as, after all, the odds of producing them are only 0.1% - at best.

Like you, I'm bored, because classes are still warming up, and that means they're starting with the easily grokked concepts before breaking into things that will hopefully make more students feel "happy they're there" than like "running off screaming into the sunset."

In Digital Diversity, we started the semester by reading 9 chapters of a book written by a Norwegian Scholar who pontificated at great length about a wide variety in definitions before today we decided that (like me) he apparently just likes listening to himself talk. This shifted the burden on us finding articles on our own about this subject, which basically focuses on people who either don't want to get on the Internet or can't and how we can learn to all just get along in an increasingly wired world. It seems unlikely that my grandparents had to attend classes about this when the television was invented.


Far more than you ever thought there was to say about why Grandma doesn't have a computer.

In Electronic Literature, we're coming to grips with how literature is, in fact, electronic these days. There's a great deal of butting heads between graphic artists and literature artists about if literature is art and now a great deal more butting heads between literature pundits and on-line literature producers about what counts as literature these days. Lately, video games which sport meaty enough of a back story are considered electronic literature, which might not surprise you if you've ever played Planetfall, Myst, or even the latest Zelda. To the credit of those who are insisting on this definition of literature, eLit is pretty damn thought provoking at times, and your time could be worse spent than perusing the collection at eliterature.org. Your average computer game is just the tip of the iceberg.

I think it's arguing semantics. Whether something is "literature" or not is a label, the thing remains the thing. Learning how to shoehorn it into that definition may ultimately be useful only for influencing people who have money to throw at "literature" and lack the common sense to realize that form matters less than content.

This forms half of my well-rounded University curriculum this semester. I'm not entirely sure yet how I'll make money from learning this, but life is full of surprises. With any luck, I'll be able to turn my incredible newfound knowledge of all things interactive art and develop some better than somebody more fixated on math equations.

So, as you can probably tell from this Blog entry and the last, I'm now talking about things a little more interesting than how any one character in City of Heroes fails to be a perpetual fountain of everlasting joy. It's all uphill from there.

Comments

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…