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City of Heroes: Smoother Experience Curves On The Way

Good news for City of Heroes drop outs, it seems that NCSoft (formerly Cryptic) is planning on smoothing the experience curve.

"One thing that we constantly examine is the rate of advancement in the game. In a future version, we intend to smooth out the leveling curve by changing how much experience is given out for defeating opponents. The intent is to smooth out the “bumps” where players typically get stuck leveling up their characters. Keep an eye on coming patch notes for specifics."

This is something I'd been advocating for awhile. Currently, the new powers drop off far too rapidly, causing most players to roll alts somewhere in the level 12-30 period. It's only when they actually reach level 32 that they have enough powers to have a fairly self-perpetuating satisfying experience.

[Jan 25 edit: the test server has been updated with the affected levels: 13 to 20 and 36 to 50. I thoroughly approve.]

These are on a list of "short-term changes," Lighthouse (Community Relations Manager) says that these changes should go live prior to discussion of Issue 12 features.

My latest "hack music": Starship Geldonite.

As for me, my fabulous new Storm/Archer Defender became a Storm/Sonic Defender after a brief life as a Controller. Alt-A-Holicism (the disease the drives ones to roll other characters rather than stick with one) is ever a raging beast within for me. However, its severity at this point likely indicates that I might want to try playing something else for awhile. It might be time for a City of Heroes vacation for me, however, it has dragged me back too often for me to believe that a separation from it would be permanent.

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