Lately, if I give my mind sufficient idle cycles, it may meander over to matters of social commentary in ways that only high gas prices and an upcoming presidential election can.
Considering how hopeless it would be to assume that a humble layman (let alone a computer game addict) such as myself could ever have any chance of understanding the U.S. political landscape, I instead have had fun with this thought instead: "What if we frame designing our societies in real life in much the same way as if were designing a MMORPG?"
Real life could be said to be more complicated than designing games in that the creator of the rule system has a whole lot less freedom over governing the nature of reality. If we wanted people to stop killing themselves in "Middle East Conflict: The MMORPG," we just code it so players can't attack players. No such luck for reality.
That said, the comparison still works in a certain level. The laws and other functions we adopt as a society…
Considering how hopeless it would be to assume that a humble layman (let alone a computer game addict) such as myself could ever have any chance of understanding the U.S. political landscape, I instead have had fun with this thought instead: "What if we frame designing our societies in real life in much the same way as if were designing a MMORPG?"
Real life could be said to be more complicated than designing games in that the creator of the rule system has a whole lot less freedom over governing the nature of reality. If we wanted people to stop killing themselves in "Middle East Conflict: The MMORPG," we just code it so players can't attack players. No such luck for reality.
That said, the comparison still works in a certain level. The laws and other functions we adopt as a society…