Skip to main content

Dancing the Knuckle Macarena

A deliberately misleading title about how my exploits in Cabal Online forge forward with reckless abandon. Herein, I levy sideways blame in brain atrophy from other MMORPGs' play for making it hard for me to combo over 12 attacks and look forward to City of Heroes' approaching double experience weekend ever-increasing apathy.

To give the in-game Jukebox something to chew on, I've taken Dark Side of Phobos to .ogg format. As 24 free Doom parody tracks of hard-hitting guitar and techno, it's a surprisingly good mesh for Cabal Online, but I need more. I'm thinking I might use Pandora (thanks once again for recommending that, Grimwell) to track down some good artists and then use the "buy from Amazon/iTunes" link.

For the time being, I've settled on the incredible power of the Wizard for my choice in Cabal Online poison. The difficulty of comboing targets that die so fast may drive me elsewhere in time.

I'm still mostly playing Cabal Online simply for the love of the combo system, and was disappointed to discover that the Battle Auras (granted at level 20) don't allow combos while active (at least until level 100 - not very reassuring). Given the reason I'm there in the first place, I've opted not to use Battle Auras except in emergencies.

Given ample targets (the trick is to switch at the beginning of the animation) I'm able to fairly consistently get up to 10-12 combo attacks. The timing after the 12th combo attack is hard. I'm not sure if age is responsible for my weak manual dexterity, but I'm willing to blame years of less demanding MMORPGs play if you are. It seems no force other than raw brain plasticity will make me a better comboer, but I'm enjoying the challenge nonetheless.

City of Heroes' Double Experience Weekend looms immediately ahead, and I've still no real concept what I'll play with it. I've half a mind to say, "screw it" and spend the weekend (of all things) studying. Apparently, the permanent experience boost will occur before Valentine's Day anyway (that's Thursday next week, gents).
Post a Comment

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…