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Double your misery, double your fun

Though there's still another 12 hours of it, Double Experience Weekend was a bit of a bust for me. I caught a nasty cold and have been transversing stuffy-headed, post-nasal drip misery the whole time. However, I did make some progress regardless, by focusing on trying out higher level powers on mostly retired alts.

The Nanites is a pretty cool looking hero, in my opinion.

First, I took Max Overkill, an Assault/Electric Blaster, from 26 to 33 so I could try out the Full Auto cone attack power. By itself, I wasn't too impressed - the Flamethrower I gained at level 18 was more effective in terms of cone size and damage-per-second output. However, few minions will be left standing when both powers are combined.

Then, I took Nanites, a retired Spines/Dark I could never bring myself to delete for sentimental reasons, from 34 to 35 in order to try out Oppressive Gloom. Disorienting half the minions around him definitely improved his survivability, but Spines remains a very slow, boring primary set. I stand by my earlier entry which says I prefer Dual Blades/Dark for my Scrappers.

Finally, I took Roboincarnate, a retired Robots/Traps Mastermind, from level 36 to 38 to give Detonator a try. This power is advertised as allowing the Mastermind to make a "strategic sacrifice" to blow up one of his henchmen for big AOE damage. In application, I found it blows up not only the enemy but other friendly henchmen, making it a very tricky power to use properly. Roboincarnate remains an extremely defensively-focused Mastermind, I prefer more the offensive melee henchmen these days.

Then, I took to playing a bit more Cabal Online. If skipping out on double experience weekend to play a free-to-play MMORPG isn't a sign that I'm ready to take a break from City of Heroes, I don't know what is. Granted, Cabal Online still has a bit of that new-game shiny for me, and I find myself strangely addicted to the timing-based mini-game that is the combo system. Part of me says it's not done with Cabal Online until I'm reliably stringing over 20-hit combos. Another part of me is getting just a bit tired of the quests, some of which require killing unique spawns multiple times, the majority just sending you after the same kind of foe several times.

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