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CoH Issue 12 Announced

The features of Issue 12 of City of Heroes have been announced. There's some interesting features there, but my interest is on two of them: Powerset Proliferation and the Epic Villain Archetypes.

Powerset Proliferation

In accordance to their focus on adding more content for less effort, the various archetypes are going to get adjusted versions of already existing powersets. Basically almost every archetype is getting one more primary power set and one more secondary power set inherited from a version developed for another one of the archetypes.

Nevermind the potential for making everybody feel a little more watered down, my problem with this is just that it makes me a little more alternate (alt) character rolling crazy. Suddenly, all my painstaking evaluation of "what's the best hero for me based off of the existing powersets" is dust in the wind.

To an extent, I'm mortified... but to another extent, I'm excited - it's a whole new world of obsessive compulsive spreadsheet grinding. Meanwhile, I'm paralyzed: There's no sense playing any new characters until I see what my new choices are. I think I'll probably stick to taking some long-established (post-30) characters the rest of the way to 50 rather than roll anything new until Issue 12 is released.

Villain Epic Archetypes

The Villains get two new epic archetypes: Wolf Spiders and Blood Widows. They have branching progression to eventually be one of four archetypes: Bane Spiders, Crab Spiders, Fortanas, Blood Widows. The funny thing about these "epic archetypes" is that they are basically the henchmen of Arachnos. So, basically, you get level 50 in City of Villains for the privilege of being henchman #9403214 employed by Lord Recluse. I'm not feeling enthralled. On the upshot, Arachnos is a pretty stylin' villain group, I think I'd enjoy playing a Wolf Spider with those neat pistols.

In any case, it looks like I've wasted the first half of my week off. Here I was mucking around with interesting Controller concepts, but there's really no point: Plant Control (a confirmed power set coming to Controllers with Issue 12) will blow them all away because it has both a mass confuse and a pet power which, in my book, is an unbeatable combination. Instead, I think I'll spend the rest of my weekend trying to get my 38 Robots/Traps Mastermind to 50.

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