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"Grow Games"

I ran across an interesting Internet phenomenon today: "Grow Games." Before I knew it, 2 1/2 hours of my life were gone.

This solution video would rob you of the challenge if there was one.

The actual game design is simple: You have a number of objects. You use them in a certain order, you win. You use them in the wrong order, you lose. That's really all there is to the game, but it's made interesting because the game animates something every time you activate it.

So, how do you determine the right order? It involves keeping track of how many already-placed things "level up" when you place another - the goal is to "max" level everything. However, the few times you play, there's no real way of knowing this, so you end up just keep screwing around with it. Because of this, I'd argue that these "Grow Games" are no games, under the definition that a player has to be meaningfully challenged to complete them.

That I spent 2 1/2 hours on three of them anyway is actually kind of interesting - I guess I'm a sucker for a cute animation. A full collection of Grow Games can be found at www.eyezmaze.com

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