Skip to main content

Weak Off

Huzzah, it's Spring Break for me. "Confidentially," I wrote on my public Blog, "I don't particularly feel up to it." I need work more than play right now, this whole "full time student shtick" was a bad idea: I'm mostly getting better at being a slacker. As of late, I've been feeling too tired to even pass the time. Pathetic. Maybe it's time to find a job.


I made this as a Adobe After Effects assignment. It mostly sucks, I look forward to much one-starring from the 5 people who view it, but hey, it's 100% my content.

On the upshot, should I muster sufficient motivation, I'm not without some very good means to pass the time:
  • City of Heroes is kinda putting me to sleep right now. I've been mucking around with Controllers, who are extremely influential but have such a slow rate of damage that it's pretty boring.
  • Turbine is offering Dungeons and Dragons: Stormreach ex-customers in good standing a week of free access as well as a $9.99/mo subscription plan.
  • Having dabbled a bit with DDO, it still seems to be totally lacking a "hook," or compelling reason to play. However, it's too early to say. Sometimes, the hook needs to be found, and so I need to get deeper into it to get a good impression.
  • GameTap surprised me with a few prominent windows titles that I once played the demos of and vowed to buy them if I ever found them in a bargain bin: Scrapland, Shadowgrounds, Splinter Cell, Prince of Persia: The Sands of Time, and (soon) Darkstar One. Overall, I've marked 110 games on my "should try" list, many of them being golden oldies (such as Wonder Boy in Monster World).
  • Finally, thanks to GameFly, Ace Attorney: Apollo Justice is unlikely to leave the weekend unfinished. Aside from a certain segment involving an interactive video tape, it's finally managed to meet a lot of the technical achievements that were in the bonus episode from the first game. The new characters are likable enough, I suppose, but the way the old ones were pushed to the side seems a tad unnecessary to me.
It's sort of a pity I have to spend two days without digital technology as a homework assignment. I might spend those days finishing the Harry Potter series off. Though most of the plot points have already been ruined for me, I am curious how Rowling's little success story plays out on paper.
2 comments

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…