Skip to main content

Lists and foreshadowing

The body's drive is a strange thing. Here, I stayed up until 3:30am the night before putting the final touches on something, slept 5 hours, and sort of lost track of the amount of caffeine I've taken to combat this. Now it's 8:50pm the following day and I'm jacked wide awake. Whoops! Oh well, I've a few things to say in my caffeine-addled state.

Heavy Duty (PC)

It's been long enough, and I wanted to talk a little bit about this game again, if only to say: It looks like it could be good. Really good.

Video Caption: Heavy Duty "Interception Trailer. (Game Trailers).

Imagine having a well simulated, complete, spherical planet with deformable terrain and convincing physics. Imagine it being a game where you are put in charge of an X-Com-like organization, right down to the base building and vehicle maintenance. Now, instead of troop combat, you and your squaddies pilot fully customizable giant robots and hovercraft. When you're not in the cockpit dishing out death, you can zoom out as smooth as silk all the way to orbit to manage your empire and issue orders. The plot? An epic battle between aliens and humanity over a newly colonized world.

Part X-Com, part Battletech/Aerotech, part Supreme Commander, and the potential for complete awesomeness. That is Heavy Duty, and we don't hear enough about it. There's not even an official release date set, yet.

The Editor's Choice System.

What's a quick and dirty way to find some excellent diamonds in the rough games to try? [edit: Obviously, these aren't hard to find games, I really aught to keep an eye on where I throw that "diamonds in the rough" phrase.] How about by checking out the GameSpot Editor's Choice list?

(Yes, I know some of you might think GameSpot is thoroughly on the take now. Lets forget that whole Ghertsman fiasco or even that for an "Editor's Choice List" it's a little ironic that the editor left. I say go try to find a game that GameSpot scored high that didn't deserve it, compare it against the average industry score, and let the results speak for themselves.)

For 2008, the GameSpot Editor's Choice List is so far made up of Burnout Paradise, No More Heroes, Sins of a Solar Empire, Profession Layton and the Curious Village, Patapon, Super Smash Bros. Brawl, Crisis Core: Final Fantsy VII, Okami, and The World Ends With You.

The ones I've played from this list (NMH, SofSE, SSBB) were indeed excellent games. First thing tommorrow morning, I'm going to send back Zack and Wiki in hopes of getting The World Ends With You.

So anyway, at about the point where I bring up something as obvious as finding premium games by reading an editor's choice list that is intended to give people ideas about what premium games are I've probably run out of things to say. Damn you, caffeine, you hyperactive mind killer.

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…