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I'm Not A Rare Game Finder

When I wrote the GameSpot editor list was one to use to find "Diamonds in the Rough," that was a brain fart. Old habits die hard, I suppose. I guess I'll throw that phrase anywhere if I'm not careful.

Just to clarify for anyone that might have missed it before, this Blog is no longer about finding rare games worth playing. Truth be known, I was perhaps playing the rare game hunter for all of 3 days before I decided that's really a gig I don't care for.

Why aren't I a rare game hunter?

First and foremost, as a full time University student, I couldn't even afford the neccessary resources to be a rare game hunter. I like GameFly and Gametap, but it's not because I hate games and don't want to invest in them. On the contrary, I refuse to pirate games (it's not like it's hard for a fellow who knows computers to do) because I support the industry. No, I've been on a Financial Aid Student's dole for years, I simply can't afford to buy many games. (Unfortunately, even the 5-day mailing turnaround through GameFly provides too much impediment to go through sufficient games to find something both unusual and good.)

Second, even if I did have sufficient resources, it's simply not something I would value doing. We've all heard of the obscure collector who picks through garage sales (or overlooked corners of the Internet) getting excited if he believes he found some moving pixels that few eyes have ever seen before. While such collectors are very respectable in a certain sentimental fashion, that's totally not me.

Third, is there really a niche? I know what you're thinking: There might be a niche for an individual who seeks out games, plays them, and attempts to raise awareness about them by writing about their qualities. Sounds like a good job for a Blogger, right? The way I see it, this niche is called "professional game reviewing," and I feel it's relatively well filled already.

Obvious retort: Perhaps professional game reviews should spend more time talking about Independent games. However, by simply skimming the various gaming magazines that collect in our restroom, it seems that multi-page blanket reviews of notable independent games is precisely what they've been doing lately. Niche filled.

I'm sorry Games for Windows (formerly Computer Gaming World) was shut down - they had the right idea in the end. I wonder which coffin gets the nail for that: "PC Gaming (is losing too much top-dollar support)" or "Print Journalism (versus the Internet)?"

Anyway, there's three good reasons my quest to become a rare game hunter met with an prompt end. The question remains:

So, what's this Blog about, exactly?

Rule #1 of Blogging is that if you're going to Blog, Blog about something you're passionate about. My real passion has always been having fun playing games. This is harder than it sounds because games need to do more to impress you the longer you've been at it, and I've been at it about 25 years now.

This Blog, "Digitally Staving Off Boredom" is not about finding rare games worth playing. Instead, this Blog is an ongoing story of me trying to find any game worth playing. Again, considering just how picky I am, this is not an easy feat.

I name the Blog, "Digitally Staving Off Boredom," because that's precisely all I'm doing here. I stave off my boredom by playing games. I also stave off my boredom by writing about it.

You might ask what service I'm offering the Internet through this Blog? Well, if you can derive some value out of this (perhaps by gaining a bit of gaming insight from a second perspective) by all means be my guest. However, I'm not deliberately trying to offer a service through this Blog.

There is a Blog in which I'm trying to genuinely offer a service. That Blog is Forging Digital Art (though I'm considering renaming it to something more specific). The service is, "see what I can do to make games better myself." This is a relatively recent development: I've decided that talk is cheap, and I can't rely on developers to make games for a gamer as picky as me (particularly when they're developing games to cater to the mythical 'casual' gamer) so I've decided to take matters into my own hands.


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