Skip to main content

EVE Musings: Drone/Ewar?

The school semester is still wrapping up and yet, for some odd reason, I've motivation enough to write up an entry so late at night it's more early tomorrow morning.

I've been playing a little bit of EVE Online. My current plan is to continue to master my Learning skills while I'm offline. However, while I'm online, I think I'll work my character into a combination Drone (pets) and Electronic Warfare (debuffs) character. The strategy is to make the drones do all the work while I standoff and support, reducing the foes' capacity to fight substantially. Whether this actually provides me some kind of advantage over your average cannon-specced tank is yet to be determined.

When I'm actually in the game, I find myself drawn back to mining in mid to high security sectors instead of doing missions. It's just more relaxing to mine rocks, yet still slightly suspenseful as I must watch for NPC ships and the occasional kamikaze player.

Still, it's discouraging. I feel myself somewhat disconnected from this game. EVE Online always was sort of an armchair commander game, it's not a visceral action game like Age of Conan or City of Heroes. It's the sort of game you have to really appreciate the power of spreadsheets to enjoy. I love the depth of the overall universe, but I find the actual aspect of whatever I'm doing right in front of me to be rather shallow. That might be why I was thinking of doing this Drone/Ewar character - it's a lot busier than the typical lock-on and fire ritual.
Post a Comment

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…