Skip to main content

Vice City

The inner procrastination drive is still going strong - curbing this tendency is a large reason why I'm looking to get a job this summer. Rather than work exclusively on my animation class work today, I found myself fished in by Vice City. Grand Theft Auto: Vice City, that is. Oh well, I've still all day tomorrow to get my animation project together.

As a May 2003 game, GTA: VC is nearly 5 years old. On newer drivers, it seems to have developed a glitch that causes it to crash when changing resolution, but using any third party app to force windowed mode seems to resolve that problem. Yet, even on the 640x480 default, I have to appreciate the style that went into this game.

Of course, the reason I was driven to reinstall it in the first place was due to anticipation for GTA4, which will not only be a graphical and feature upgrade but also a storyline upgrade. Stylish or no, it's hard to sympathize with the characters in Vice City, they're larger than life caricatures whose murderous rampages come across as a sort of a joke. I hear GTA4's story is much more realistic, the main character is actually a guy you can relate to.

So many free MMORPG offers to distract me in the near future. Age of Conan's IGN Open Beta begins 9am today (it's 1am now, I'm hitting the sack a little late). In the last entry, I mentioned how NCSoft's Tabula Rasa is inviting me back to play for free for a limited time. Today, I noticed that SOE's Planetside and Star Wars Galaxies have sent me similar offers. Turbine's Lord of the Rings Online, on the other hand, is flat out offering a reduced subscription plan of $9.99/mo, five dollars a month under the usual price these days.

Comments

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…