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Belated Things

Belated Worlds

I finished patching up EverQuest 2 and Vanguard and quickly discovered that the magic was gone. Both games are too big -- way too much world. You can't just throw a bunch of players in there and expect the problem to be solved. They'll just get bunched up at the best places, and unless you happen to be "in the know," you don't know where to go and how to get there.

I'm not "in the know," and I don't care enough to get there. I'm not going to pour over message boards and harass people or join a guild. I just don't care enough to jump through those hoops to find a way to enjoy myself. To get me to play these games, they really need to consider cutting out a lot of the unnecessary geography so players can congregate. Alternately, perhaps just route me directly to where the most fun is to be had - I'm not asking for them to kill the open-ended aspect, but is a signpost so much to ask?

Of course, I should shoulder some of that burden myself. I'd be more willing to tolerate these problems if I weren't such a repeat MMORPG burnout. Instead, I returned to rolling alts in Neverwinter Nights 2. Also, Assassin's Creed arrived via GameFly, and that's been fairly awesome...

Belated Creeds

I haven't got too far into it yet, but I finally had a chance to see what got people so excited about Assassin's Creed.

Basically, it's taken the early crusades, rendered it in beautiful open-ended Grand Theft Auto-esque fashion, and put you in the role as a freely roaming assassin with more moves than the Prince of Persia.

That in itself is a winning recipe. The "future genetic memory" backdrop (and no, that isn't a spoiler seeing how they drop it right in your lap before the game even starts) was probably a little unnecessary, but the added layer doesn't really detract from it too badly. People with more closed minds than mine may disagree with that assessment.
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