Skip to main content

My Own Personal Hyborian Clusterfuck

In most situations, if a person is to say they're feeling a bit bored and will need to start an alt on a non-PvP server in order to rekindle their interest, they might be met with kind understanding.

Unfortunately, the friend who hooked me up with the guild had a history of absolutely loathing my tendency to create alts, interpreted my last Blog entry in the worst possible way, told me he was kicking me out of the guild, and started treating me like shit.

I'm not real good at getting treated like shit (if I was, I'd probably get along swimmingly back at F13). Maybe I don't have the self-esteem for it, or maybe it's higher standards, but when a friend starts treating me as an enemy I really start questioning the value of our relationship. In this particular case, the man was a repeat offender: he said he'd stop treating me like shit and he didn't, so that friendship comes across as something significantly less.

It seems I've one less "friend" and a level 50 Herald of Xolti who isn't going to get played. I could, but the guild in question enjoys ganking, and what better target is an ex-member? Perhaps if Funcom offers a character transfer service, I'll move my HoX over and get some more play out of him. So much for my head start.

In the meanwhile, my new Necromancer isn't too shabby. I do miss the nice interplay of melee and magic that the Herald of Xolti has, but the pets keep things interesting. I'm hoping that I can get him up to level 40 and try out spell weaving.


haslo said…
Considering all that you really didn't like about AoC basically came down to either bugs that will eventually be fixed, or social pressure that pushed you into a direction you didn't want to go, I guess this decision is for the best :)

Good luck and have fun in Hyboria!
Yes, you're quite right. It's as though quite a weight has been lifted from my shoulders and now I can enjoy Age of Conan properly.

Moreover, that my long-time acquaintance has revealed his true colors as a manipulative degenerate may prove a boon in the long run.

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…