Skip to main content

Real Life - The constant reaffirmation of truth in existance from a rationally irrational, semi-creationist, gamer's viewpoint

If you were to ask me if I was a gamer for life, I'd have to say that I've made every indication to support this. From a 6 year old on a Vic 20 to my current 31 years of age, I've spent every scrap of my spare time gaming. However, at some point games just didn't satisfy like they used to anymore, and I'm left wondering what to do with myself.

I usually enjoy gaming, the occupation for the impatient and easily bored, yes. However, tackling these difficult quarter-life crisis "what the hell am I doing with my life" issues has a tendency to come first. I'm afraid I've little drive to play much of everything with more pressing issues on my plate.

Employment, yes, but that's just a subset of the whole meaning-in-life thing. I don't just need money in the bank, though it does help verify my existence on a certain societal level in that what I'm doing is important enough as to be a part of the economy. However, in a broader scope, I need a meaningful role in life.

I come to the major problem surrounding my conviction that I'm a computer gamer for life. I'm just not that ignorant anymore - my mind's scope has grown too large for computer games to comfortably accommodate. I'll probably play them anyway, if only because it's the only way I know how to enjoy myself, however briefly.

The days in which I could enjoy a simple game in the comfortable naiveté of my younger days are past. It's little wonder I've taken such a strange approach to gaming lately, finding their mechanics far more interesting than the games themselves, ultimately cumulating in boredom after I've alted them to death. The only games I can still enjoy are sufficiently deep masterpieces, and the amount of game designers authorized to put those together are disappointingly few.
Post a Comment

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…