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Showing posts from August, 2008

Modern PC Game Recommendations

The Death Strangulation Migration of PC gaming

Game Brains: Your Artificially Intelligent Opponent

Reinventing the compelling MMORPG economy

Crunch Time: The end of the Learning BYOND series

Learning BYOND, Day 10: Early Contentment

Learning BYOND, Day 9: Purposeful Toil

Learning BYOND, Day 8: Is The Game

Intermission: Geldon’s Three Pillars of Game Design

Learning BYOND, Day 7: All About Image

Learning BYOND, Day 6: Open Heart Surgery

Learning BYOND, Day 5: Vital Misconceptions

Learning BYOND, Day 4: Early Vestiges Of Awesome

Learning BYOND, Day 3: Armed and Dangerous

Learning BYOND, Day 2: Back To Fundamentals

Learning BYOND, Day 1: Little Digital Souls

Going BYOND

Real Life Point Systems, Automated RPGs, and Recent Awesomeness

You're Done. Let The Computer Play