Skip to main content

Modern PC Game Recommendations

When one first upgrades their computer, the perspective is one of, “I wonder if this game I had trouble with before plays better now.”  After the new computer buzz wears off a bit, one begins to realize that all their games play the same, just without lag. (With the exception of games which were so laggy that they were unplayable to begin with, but I think my old ATI X1600XT still pulled enough pixels on lower settings that I never quite encountered that.) So it is that I look to my pile of games and wonder at what in the way of not technical superiority but rather quality there is to play.

“Old” Games (Defined as games I had sitting around my house for awhile.)

Real-Time Strategy: Supreme Commander.
As far as Real Time Strategy goes, Supreme Commander is the purest and most powerful take to it. The tried-and-true Total Annihilation balance meets cutting-edge GUI innovation. No other RTS allows you to command hundreds of units quite as well. Technically, it’s one of the few games that makes truly good use out of multiple-core CPUs. The latest expansion adds a few things, but the core game is solid enough.

Turn-Based Strategy: UFO Afterlight
It’s not exactly turn-based, but close to it, because you plan out actions and then pause or resume the action as you see fit. Thus, the thought-based mechanic of a turn-based strategy game is maintained. The earlier UFO games (Aftershock and Aftermath) are fairly awful – I can only recommend them to those who have a strong stomach and don’t mind plodding through a difficultly balanced game. Afterlight, however, is considerably better balanced. It’s still quite difficult (in a good ol’ X-Com sort of way) and not entirely stable at times, but this game has robbed me of quite a few nights rest.

Roleplay First Person Shooter: S.T.A.L.K.E.R: Shadow of Chernobyl.

Elder Scrolls IV: Oblivion is not getting its own entry because, frankly, I’m sick of it. The atmosphere enthralled me at first, but eventually it wears off. (For me, this is when I first completed the main campaign. For Yahtzee, it apparently was when he first installed it.) At that point, a very tired and humdrum game is revealed. I tried many of the plethora of mods that have been made by the fan community for it, but they do not solve the overall problem that core game the engine presents is very simplistic in nature. Throw fireball, swing sword, spam heal/potions, win. Blah!


(S.T.A.L.K.E.R. Clear Sky trailer.)


I mention this here because S.T.A.L.K.E.R. is an awesome Oblivion replacement. It does take place in an alternate universe Chernobyl (site of a major nuclear catastrophe), a far cry from Tamriel. However, the atmosphere, Oblivion’s main trumpcard, is several times better in S.T.A.L.K.E.R. Just as importantly, the gameplay involved is much more interesting: pointing and shooting with variable accuracy pistols and rifles feels much more involved.

Though I loved vanilla S.T.A.L.K.E.R. until I first completed it, I found the replay value weak. That’s why I’m happy to say that I found the (ironically named) Oblivion Lost mod to greatly enhance the replayability. It does this by introducing many elements of worldliness, unpredictability, balance, foes, and in-game equipment. I have yet to read up on the recently released “clear sky” official expansion much, and considering how good Lost Oblivion is I’ll probably be checking for compatibility first.

Fantasy Action Roleplay: Two Worlds
Maybe you prefer to Oblivion alternatives to be fantasy based, and in that case I offer Two Worlds. This game had a much poorer reception than Oblivion amongst reviewers and players alike, but I feel that’s mostly a first impression problem. Once you get into it, Two Worlds offers a much more organic feel and more interesting gameplay.

(Two Worlds gameplay)
 

The cities and peasants feel considerably more natural, not like they were placed there with the Elder Scrolls Construction Set. The basic combat in Two Worlds feels simplistic at first, but it picks up as you earn a number of hotbar-enabled abiltiies and learn the importance of dodging and watching your opponents movements. The spells are somewhat recycled, but that’s a crime Oblivion is equally guilty of, and the effects in Two World are actually quite a bit more diverse. Only in Two Worlds may you find yourself laying out flaming fields of fire, slowly baking your enemies to death.

The main issue with Two Worlds I can find are that the engine isn’t as pretty as Oblivion, the physics arent’ as well implemented, the controls are a bit tougher to master (especially the oddness of horseback riding and getting snagged on a pebble) and that the balance is a bit strange. It’s one of those “open-balance” RPGs where the players are pretty much free to accumulate wildly, with things such as herbs you can mix to create permanent stat increases. That’s actually a bit cool once you get used to it, the enemies I encounter deeper into the game seem to be well-balanced to counter the juggernaut of a character I end up with.

Roleplay First Person Shooter #2: BioShock

BioShock is Ken Levine’s endeavor to prove that games can be artistically incredible and still good, and this is reflected throughout its environment: A horror action-adventure shooter that takes place in a 1950s-style underwater city where society has gone horribly wrong. I shouldn’t need to say more – would you kindly just try it?

The main counterpoint of BioShock is the replay value. All those neat story twists are spent, and the balance isn’t all that tough. (There is a difficulty and balance mod… I have yet to try it, but should.) The ending is very clique, and only two endings (a black and a white) the immersive environment is somewhat wasted. Some people can replay BioShock, but (having not tried the mod) I can’t say I see the appeal after the first (quite awesome) trip through Rapture.

“New” Games (Defined as games I recently purchased or am considering purchasing.)

Action: Lost Planet: Colonies

Made by Capcom, Lost Planet has a very console-like feel to it: Run around, pick up weapons, fire away against super CGI-rendered beings great and small. However, so far as showcasing cutting edge hardware goes, there’s probably no better game to do it. Yes yes, Crysis… but Crysis’s technical superiority is diminished somewhat by its simple first-person-shooter gameplay (even the special suit abilities were not quite enough to overcome this). Lost Planet just feels a whole lot more epic… perhaps that has something to do with the several story tall aliens you’re put up against. The artistic direction alone make this game very easy to recommend, but the gameplay itself is quite solid.

Action Adventure: Assassin’s Creed
UbiSoft’s Assassin’s Creed is the rare game that is heavily hyped yet actually survived the hyping process looking good. Like many of the games listed here, Assassin’s Creed excels in both atmosphere and gameplay. The atmosphere is a truly stunning representation of the middle east during the middle ages, with perhaps the most realistic-feeling city life if any game listed here. The gameplay itself is a really well executed combination of third-person sneaking, combat, and perhaps the most sophisticated representation of an acrobatic, building-climbing character ever.



(Assassin’s Creed Gameplay)


I have not really penetrated Assassin’s Creed very far yet, so I’m projecting a bit when reaching for the downside of this game. It seems to me that the plot is a bit loopy – it’s one of multiple layers that seeks to keep the player in the dark as long as possible. Further, there’s some bothersome travel time sequences that are good at preserving immersion but at the cost of unneccessary down time.

Sci-Fi Roleplay: Mass Effect

At its core, Mass Effect is many hard-found games wrapped into one. The open-ended planet exploration of Starflight. The cover-based quasi-FPS combat of Gears of War. The 3D atmopheric adventure of Anacronox. Of course, the Bioware style story and action fusion found in games such as Knights of the Old Republic. However, Mass Effect’s wrapper is one fresh out of the high production value military Sci-Fi movie, and it feels great from start to finish. There’s even some replay value here in terms of being able to take your character through again and again to unlock achievements and special skills.

Very excitingly, Mass Effect is said to be the first part of a three-part series in which your character’s choices will influence the course of.

Conclusion

I noticed as I compiled this list that clearly my preference in games is in atmospheric-feeling games with relatively deep gameplay behind them. I’m thoroughly burnt from MMORPGs, and perhaps that’s for the best: those things are terrible time suckers for often sub-par experiences. Of these games, I’ve already completed most of them, but Assassin’s Creed and Lost Planet are two that I’ve yet to really get into yet.

I haven’t done much BYOND work lately. The game I made isn’t panning out right. I’m not a real big believer in the concept of “balancing in” the game because I think a game should be good on the core level. So it seems that currently I’m doing some “research”. Playing good games like these help remind me what I enjoy about games in ways that two weeks of screwing around with BYOND code can make one forget.

Comments

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…