Showing posts from December, 2012

Flummoxed, Per Usual

This evening marks another $13.59 on Sins Of A Solar Empire: Rebellion, a game which I may play sooner or later, but at 66% off it was bargain enough to risk.  Yet, I passed up a great many more enticing Steam offers, because I'm very painfully and acutely reminded at just how poor I have been at getting myself to play any of the mountain of games I just finished getting.

That said, I have managed to spend a few hours doing something more than aimlessly nothing:

Dishonored -  Considering what I've heard about this first person shooter in the vein of Deus Ex and Bioshock, Dishonored is every bit as good as I thought it'd be.  Compellingly rich world and characterization.  Lots of freedom to explore levels and execute them as you see fit.  Lots of neat toys to play with.  Yep, it covers all the bases of the genre while being well-executed by people who know what they're doing.

As is often the case for these kinds of games, I've went for the "non-lethal" path…

Mired In Sloth's Shadow

The holiday season sales are upon us, but between my ridiculous Autumn splurge, five early Christmas gifts from my bro (Don't Starve, Penny Arcade 3, Primordia, Din's Curse, and Dark Souls) and three holiday sale purchases of my own (Dishonored, Scribblenauts Unlimited, and Mass Effect 3)  I've pretty much all the games I could possibly want and more for the time being.

I'm just a tad ashamed about this, because I'm fairly bad at actually committing to playing those games.  That, and I probably shouldn't be playing games when I should be using my newly-purchased copy of Game Maker Professional to try to make my own and gain some useful skills for creative expression in the process.

Oh, poor baby Geldon, you have to play games or make games, what a sad downtrodden life you must have, it looks like you may have to willfully schedule time to procrastinateyou spoiled brat.  Seriously, how have I fallen so far that can't even procrastinate properly anymore?


Defending Quests, Tekkiting Tekkit

Although I had a fairly miserable time of poor gaming prospects, it seems that good gaming times are here again, at least for a little while.

Defender's Quest:  Valley Of The Forgotten

As far as I can tell, this game was not made in Game Maker, but it looks like the game engine would certainly have been up to the task.  Somehow, I had missed how much RockPaperShotgun was gushing over it and managed to pick it up, a year later, polished and decked out with more content than it originally released with, on a Steam sale for a piddling 5 clams, 66% off.

Having played a bit of it, I'd say it would have been a reasonable bargain at full price.  It's a fairly nice marriage between:
Tower defense games - your ultimate goal in every scenario is to prevent waves of enemy from reaching the protagonist.Roleplaying games - your "towers" are actually characters you recruit, equip with weapons or armor, and level up.Self-consciously corny fantasy plots - it is indeed a corny plot…

Return Of The Intergalactic Sheep Herder

It's somewhat hypocritical, considering I just finished complaining extensively about how big budget games no longer please me, that I decided this would be a good time to buy all the extra mission/companion DLC for Mass Effect 2.  After all, Bioware has fallen into creating elaborate games that tell a certain kind of story again and again: they introduce some world/universe threatening threat, a cast of interesting characters, and let you romance someone along the way.

Yet, despite the sameness of Bioware games, at least Mass Effect 2 takes place in Sci-Fi (instead of yet-another-fantasy game), and I'm not quite bored of cover-based shooters that Mass Effect 2's core mechanic apes (the genre is only really been around since 2006, when Gears of War popularized it).  In this way, I've found a way I can enjoy big budget production values... at least enough for a second run through of Mass Effect 2 with all the extra mission DLC installed this time.

Back To The F…

Indy-Minded Strangeness

Though I just dropped a ridiculous amount of change on games during Steam's Autumn Sale event, I have to confess, I barely played any of it. I got over Fallen Enchantress quickly enough.  Fable III got a cursory glance.  Largely untouched go Sims 3, Civilization V, Cities In Motion, and so on.  Apparently I'd rather buy something else (Drox Operative) than play any of those, and now not even that.

The most I've done lately is play a bit of Borderlands 2 with my bro and a high school bud, in the evenings, when one or both is at home.  Until the evening, I've looked down my entire list of games I own, and the only thing that really appealed to me enough to consider trying was Minecraft, a game I bought years ago.
So I'm a little boggled about what's going on right now.  I'm a lifelong gamer, and yet, I find myself possessed by a certain Indy-Minded Strangeness right now.  Big budget games usually don't impress me.  Drox Operative and Minecraft, strange i…

Learning A New Gamelage

I've been trying to get back into game development again, but have been struggling to decide what platform to use.  After a prudent amount of deliberation, it came down to three 2D game platforms.

Primary Niche: The best engine I know of to quickly make persistent-state, multiplayer environment games.  Yet, flexible enough to make pretty much any 2D game you want.

Pros: Pretty much free, up to the point where you want to host what you make.  Online gaming support is completely native, and facilitated through the BYOND hub on their website and proprietary software.

Cons: Due to multi-player latency being built into the core of the engine, it's a poor choice for fast action games.  Games generally feel very clunky in it, circa 1980s but with better graphics.  Although the developers are working on making it better for faster-paced, more actiony games, if you ask me, they're just catering to the wrong crowd while diluting what the platform was supposed to be good at, pe…

Two Atypical Takes To 4X

Alright, now that I got that off my chest, lets get down to something worth talking about: gaming!  I had a few words to say about Drox Operative and Fallen Enchantress.

Drox Operative: Diablo And Master Of Orion's Lovechild

So I've been kicking around this idea in my head for awhile while I was seeking the holy grail of gaming.  The idea is that, "What if we were to take the dynamic content generation system of a 4X game, like Civilization or Master Of Orion, and make it play like a roleplaying game where the player is actually just a single individual living in those dynamically generated worlds?"  Unlimited quests with extremely well-modeled consequences, that's what!

Apparently I was not the only one who had this idea, as this was the same idea that Soldak Entertainment came up with in their latest release, Drox Operative.  It probably should not surprise anyone that it's Soldak that did this, because their previous games (Din's Curse, Dens Of Peril, K…

Death To Sophormorism: Anonymous++

I've been involved in some pretty hefty Internet forum drama over the past week.  Some knucklehead played a dirty trick on me by feigning apology and then acting like I was trolling him when I told him he had the wrong idea.  It would not be so bad, except other knuckleheads seemed to believe him.  I was upset.  I knew I had been wronged, but I did not exactly know the how or why of it.

Until now.  I eventually realized that the fundamental problem was that I'm completely sick of sophomorism, and that everyone involved in that little fiasco was somebody who I had offended in the past because of this.  That was my wrong, but one I'm stuck with, because I'm not going to be able to start liking something I'm sick of because it's inconvenient to others.   Their wrong was that they were exhibiting garden variety groupthink versus a contrary individual, but that's merely human as well, so that's not going to change, either.

So how could my being completely …