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Showing posts from January, 2013

Crushed By The Crawl

Take the 312 files in my %appdat%/crawl/morgue folder, divide it by 3, that's the number of characters I've created who have been permanently retired in Dungeon Crawl Stone Soup.  104 characters across 5 days (the download directory shows 1/22/13) is an average of 21 characters a day.  Thus far, not one has survived.  The two highest level characters I had were a scanty level 10, scoring above 4000 points.  Over 90% of my heroes died at 500 points or less because most new characters are extremely vulnerable.
I'm beginning to doubt what I said earlier about the game documentation "philosophy" section being so incredibly awesome when it came to promoting a well-balanced experience.   No, while I really enjoy that read, I think what the community of Crawl wanted was not so much balance as a truly difficult Nethack.  Nethack wasn't exactly an easy game to begin with, but there were certain tricks that would dramatically boost your odds (such as engraving Elberet…

The Sims 3 Is Falling Apart

As I begin to write this, I'm going down the Programs And Features control panel in Windows 7 and removing the Sims 3 and seven expansions: Ambitions, Generations, Late Night, Pets, Seasons, Supernatural, and World Adventures.  I don't think I need to tell you that this represents a considerable hunk of change, as the average Sims 3 expansion runs about $40-$50.  Even buying them half-off, which is my usual frugal policy, I'm looking at about $200 spent on this franchise going straight down the toilet.
That's just too bad for me because, bottom line, Sims 3 is too broken for me to play.  What has me uninstalling it right now is that the Sims 3 Launcher refuses to launch.  It's a fairly common issue, or so my Google searches would seem to reveal.  In my case, the launcher gets stuck in a loop where it can't even be terminated in the task manager.  The usual proposed solution I've read to this is to simply run the game without the benefit of the launcher…

Skipping Stones And Silicon Fulfilment

As far as "Game Making" is concerned, things could be going better right now.

So many space games have a silly travel mechanic involving there being such a thing as a "maximum speed" in space when there isn't in real life (outside of the speed of light, and this is a Sci-Fi game so consider that mutable).  So, as part of my interesting ship travel mechanic idea, I basically center on the ship in localized space as it thrusts to and from its destination.  Thus, in Game maker, I plop a ship down in the middle  of localized space map.  Now, I don't want to have to scroll off this map, so I needed a limiting factor.  I started with, "When the player isn't moving, the ship then attempts to return to the middle of the map automatically" as one potential idea of this limiting factor.
Game Maker provides a lot of ways to have a ship move to the center of the map, but I decided that I wanted to use physics and momentum.  Unfortunately, I did not quite…

Let The Game Making Begin

For Those Of You Keeping Score At Home, a timeline of my progress in Game Maker goes like this:
December 9th, 2012 - Decided I should probably commit to using Game Maker, the next time it was on sale.There was then an attempt to enjoy Mass Effect 2.  It did not go terribly well.
December 12th, 2012 - Had more luck enjoying myself with Defender's Quest and Tekkit.  Hit with an unusual bout of forum drama that may have been the beginning of the end of my wanting to be involved with them anymore.  The next day, Game Maker was on sale, so I bought it.December 23rd, 2012 - Managed to play Scribblenauts Unlimited, but otherwise just complained I should probably be using my purchased copy of Game Maker.December 29th, 2012 - Still unable to get into Mass Effect 2, put a small dent in Dishonored, tried out Thaumcraft 3, and complained I should probably be using my purchased copy of Game Maker.  Again.Not surprising anyone who was not drawn into the sensationalism of it, the end of the Mayan …

A Trio Of Indy Space Games

With a fancy mechanical keyboard and computer case upgrade in the mail, I decided to cash in the warranty on my current chair (due to faulty pneumatic cylinder activation and no play in the seat anymore) in order to get a new chair, and somehow ended up with a $250 chair that was marked down to $150.  Altogether, I feel a bit as though I'm living above my means right now... due to three purchases of low-price common consumer goods... I'm just a tad jealous of my own humility right now.

Right, then!  Currently, I'm thinking about the kinds of Sci-Fi space games I've been wanting to play.  I've tried out a few more space games, but I haven't quite found what I'm looking for yet.  I may, indeed, have to make it myself in Game Maker at this rate.

Smugglers V

I've heard of the Smugglers series before, but this is the first time I gave one a try.  It's basically what happens when you take the space flight and trading simulator game formula and make it comp…

HAF Boxes and Sinful Space Games

A couple hours before I need to set off for work today, and the best thing I can think to do with that time is to spam my blog.  Considering how early I got up today, I would be better served by taking a nap  Oh well, I suppose I do have a few things to talk about.

 Cooler Master HAF XB review source: PCWizKid
First, I went ahead and splurged on a Cooler Master HAF XB.  At $99, it's sporting a mid-range price, but I imagine I should be able to pay that back well before I'm done with this rather innovative case.  I spoke more about its interesting features a few days ago.  The main reason I splurged was because I realized there's a chance it will handle all my sound issues in one fell swoop.

I've been rocking a Apevia X-CRUISER-AL/420 for 5 years now and, while it is a reasonably well-reviewed case, I have to say it has not been my favorite.  I somehow did not realize it would have a door when I bought it, blocking access to my DVD-ROM and power button, something you…

Keyboard Brain Acquired

Since I thoroughly regret spending over $500 on games during the various Holiday sales in the end of 2012, I've decided to turn my pocket change to something that endures a bit longer: computer hardware.   (At least until it becomes obsolete.)   First up: a keyboard upgrade, not just any old flimsy peripheral, but something enduring that will likely last me for several systems into the future.

Logitech Wireless Wave Combo MK550 review source: slayernine.
I currently have a Logitech K350 wireless keyboard and its accompanying M705 mouse that were largely bought when I found them on sale in Costco.  I generally like the Logitech brand, but this was an impulse purchase.  This Wireless Wave set works fairly well, but I have grown weary of what happens when the batteries get low on the wireless keyboard: bouts of interrupted keyboard input!   Enough of this "wireless" madness, real men use cords!

Furthermore, if I'm going to eventually turn to being more productive, I cou…

Still Procrastinating: More Minecraft Millenaire/Redpower2, Anime

I performed some vital revamps to many of the devices I spoke about yesterday and watched some anime, but otherwise I'm no closer to working on Game Maker than I was yesterday.

Oh well, Minecraft and watching anime is still a better use of my day than Internet forums, and it makes me sad to say that knowing just how many days I have spent that way.

Maybe I aught to get on the treadmill, now that the Christmas tree is out of the way of deploying it...

Minecraft, Millenaire Meets Redpower2 Game: Automated Chicken Coop Mk 2

Following my advice from yesterday, I moved the transposers from the sides to the ceiling and added two more of them.  Now, I have a nice plus-shaped area in which everything is retrieved except for a turf in the very middle.  That same turf has a deployer throwing eggs down into it.  It's on a timer this time, so egg retrieval and throwing occurs whether or not the chickens decide to walk somewhere.
A second machine of this factory is in the floor.  It…

Redpower Meets Millenaire, Anno 2070

Update on Minecraft "Millenaire Meets Redpower2" game:

Though I've, thus far, only met the Hindi culture in the game (no sign of Normans, Mayans, or Japanese yet), I've built a few interesting devices in Redpower2 Minecraft to assist me in building their societies:

Unlimited Cobblestone Generator
An unlimited cobblestone generator is simple enough, it just takes a block breaker and a timer, and a transposer is a simple output for the pneumatic tube system.  Of course, the core of this would be the Minecraft mechanic that creates a cobblestone block wherever flowing water and flowing lava meet.

Normans and Mayans are the big users of cobblestone, and if I ran across any of them they'd probably be quite overjoyed with the amount I can produce out of thin air.  I've also got a string of blulectric furnaces set up, so I could potentially give them stone without a spending a single unit of coal!

Theoretically, I should be able to make an unlimited obsidian genera…