Skip to main content

The Dangers Of Owning Your Own Time Machine

There are times, after a prolonged gaming session, that I realize that gaming only serves one practical purpose - other than the nebulous purpose of "being entertainment" - and that purpose is to burn time.
If you expect to spend any time in a waiting room, this is a fabulously well-developed tool to tackle the job.
Though I've really been enjoying Cataclysm: Dark Days Ahead lately, and even a bit of Planetside 2 (where I finally dropped my first $10 of Station Cash on the game to get some discount aircraft rocket pods and a basic gun package) I played next to nothing yesterday because I really feel I aught to be doing something more productive with my free time.

Like maybe actually use that copy of GameMaker Studio Pro I bought, write bad fan fiction, or even play something else considering I've yet to touch a lot of the games I bought during last year's holiday sales.  Dead Space 3 is on sale for half-off today, but why bother buying it when I'm achieving nothing, including play all the games I already have?

I have considered looking for work, because this substitute gig certainly is currently not giving me enough hours.  It seems rather unlikely I would be able to live on $300 a month, particularly when I'll soon be confronted with having to pay half of that toward my student loans every month.

It would be nice if I were able to develop some kickass apps and release them on my own in my free time, and those apps were to sell enough so as to solve all my problems in one fell swoop.  It feels a bit like a pipe dream, though, the hopes of an unpublished writer.  Even more so when I seem unable to harness the motivation to try.

I am feeling moderately dizzy from sitting here for so long, possibly borderline diabetes, or maybe because this office chair is getting so rickety that the very motions involved in sitting in it for a prolonged amount of time make me dizzy.  A brief burst of hail started outside, in this blustery mid-March day.  Times like this, the feeling of running out of time is palpable.  Mortality does not suit me; life's too short for a gamer.  This is a life befitting a brain in a jar hooked up to a computer, but I do not think that will be happening in my lifetime.  Even if it did, it seems rather unlikely I could afford such functional immortality.

Today, I am depressed, is what I am.  Not clinically, but for all practical purposes, although such depression is at least chemical enough that an hour at the gym will stave it off, at least briefly.  But, even if I was not feeling mildly depressed, the problem remains that time is passing and nothing is getting done.  No creative artifact is being made - my muse has given me some wonderful ideas, and I do her a disrespect to not act upon them.  It is little wonder she holds out on me sometimes.
Maybe if I could motivate myself to read this book I found at the library things will change for the better, as I think that "uncertainty" is the most prominent cause of my utter failure to progress in independent game development.  Yes, my salvation may well be sitting on my lap, and I know it, so why is it so hard to pick up?


Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…