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Showing posts from May, 2013

Necrophobia: A Virtual Death Dealer's Hypocrisy

I don't have much to say, as I largely wasted the last four days half-expecting that an appointment on Wednesday (yesterday) was going to result in me being the lucky 1:10,000th chance recipient of a routine medical examination gone horribly wrong.  It did not, and I am left defeated with a diagnosis that there's nothing wrong with me, so I have just been wasting my free time worrying by puttering about nervously on the Internet.  Nevertheless, something about letting the cast from Aladdin take up the first post for another day rubs me the other way, so I'll have to come up with something to discuss.
Well, when I was not wasting my time completely, I was mostly playing Warframe.

A new player in Warframe is given a choice of one of three warframes:
Excalibur, a somewhat well-rounded fighter.Mag, a somewhat offensive caster who can also recharge friendly shields. Loki, a sneakier type who can distract with decoys or go invisible. I chose Loki because the game describes it as,…

War, What Is It Good For? Framing And Defying, Apparently.

I would be hard pressed to say that the computer will ever be as good of company for a person as another person would.  Indeed, should the day ever come where the majority of people prefer the company of a programmers' imitation of people, I think that would be a sad bit of delusion run rampant.  Unless perhaps the artificial intelligence were sufficiently advanced that differentiating it from the trials and tribulations of a human individual would be shortsighted and unfair... but that is not the present-day reality, and only science fiction can speculate how that will be like.

However, there is one situation in which I find a computer better company than a person, and that is in being foils.  No, I am not talking about aluminum foil, the definition of foil I am using is, "apersonorthingthatmakesanotherseembetterbycontrast."  In terms of computer games, the computer's company is marvelous when you are looking for is someone to defeat, because the computer's feel…

It's Too Cold A Day For Neverwinter

Some decisions are best slept on.  For example, the decision to borrow some money in order to give Cryptic Studios $60 for a Neverwinter founder's pack under the understanding that it's a limited time offer and they are already well-overdue to pull them.  Then the morning comes, I'm $60 shorter, the founder's packs are still for sale, and I'm not entirely sure I want to play Neverwinter anymore.
Why not?  Well, this particular matter feels like a bit of a muddled mess in my head, let me unload a few reasons I can fish out of the stew:
I have to deal with trying to decide on a character I want to play, and this is usually an epic undertaking without much satisfaction, so now it feels like a chore.  So much so that I unlocked an additional three character slots, for a total of five, and (currently) there's five classes.  Yes, I don't think I'm going to bother deciding; instead, I'll just roll up one character per class, play whatever I feel like and, s…

Neverwinter Plights

Well, my Marvel Heroes infatuation was short lived.  I had a ball playing Iron Man back in the last open beta weekend, but since the last wipe I had been playing Hawkeye.  Hawkeye is a lot slower and less interesting overall than Iron Man... who has, himself, been nerfed to be slower and less interesting.  The game is also suffering through some annoying technical issues as of late, resulting in frequent disconnects (which result in a rollback for that character) and sometimes even failures to load a new zone!

Things may well turn around for Marvel Heroes, and for the better.  I did already shell out for a $60 "Founder's Pack," so I am committed to at least give Marvel Heroes a try at release, and I am currently anticipating that it will end up being a game I play in short bursts.  In the meanwhile...
Bear in mind that this gameplay video from the always-excellent TotalBiscuit is a few months old now, having been uploaded on Feb 7th, but it's nonetheless an excellent …

Iron Men In The Fire

Whew!  The tougher half of the work week is over.  A substitute does not know when and where work will be available.  Sometimes, I can go without a chance to work for a week or longer.  Other times, I can end up working six times in a single week... and this has been the case this week!
The sudden transition has been a bit of a trial, but I have to say that there's no satisfaction quite like driving home knowing that I had the opportunity to help some people today.  Had I not taken these hours and simply stayed at home, I'd have merely sat around, playing games (or being bored trying).

Speaking of which, my free time has been unusually turbulent as well, as the last few blog entries can attest:
About a week ago, I abandoned my routine of playing Planetside 2 and DC Universe Online to trying to get back into MMORPGs.After dabbling with that for a bit, I was nearly instantly confronted with just how sick and tired I was of the EverQuest/World Of Warcraft style of MMORPGs and trie…

Marvelously Addictive Heroes

I'm up for a reasonably busy week at work but, if I'm going to work hard, it seems only right that I'm able to play hard as well.  Thanks to Marvel Heroes having an open beta weekend, this wish was granted.  I had a blast.
Though the game has a slow first impression, give Marvel Heroes enough time to fill out your ability tray with your heroes first few skills, and you'll probably be hooked.

One of the nice things about having Gazillion run by Diablo 1 and Diablo 2's lead designer is he really knows how to make the formula work.  Marvel Heroes is essentially Diablo 1/2 except replace the Diablo classes with superheroes from Marvel.

That should probably excite you because, even as fun as Diablo 1/2 was, none of the classes in those games had the character development of a comic book superheroes who have been around for decades, and Marvel Heroes utilizes a whole slew of them (26 playable heroes planned at release, most already in) each hero possessing three skill t…

On Second Thought, Lets Not Play Another Theme Park MMORPG

As I geared up for day two in Tera (should I capitalize those letters since it's short for The Exiled Realm Of Arborea?) I touched up yesterday's blog entry... and before I could launch the game, it quickly dawned on me that there would be no day two of Tera. 

Tera's gameplay is fun enough, but foresight intervened.  The trouble is that I've been down this path (the "Theme Park Combat-Centric MMORPG" path) often enough to not only know, but keenly feel, what lay at the end that path: me having invested 300 hours in the game only to be at maximum level with all the other players who are also at maximum level engaging in the same old monotonous activities, raids and PvP, merely to grind for better adventuring gear.

Of course, there's nothing wrong with you if you enjoy Tera, as the point of playing any game is for the journey (the enjoyment of playing that game) and not the destination (getting to the maximum level).  Nevertheless, as pertains to my person…

Day 1 in The Exiled Realm of Arborea: Altoholicism Abounds

How did my first day seriously invested in playing TERA go?  Well, if you happened to have picked out the sentence from yesterday's textwall about how one may spend about 300 hours getting to maximum level in a serious MMORPG, it may come of no surprise to you that I have been researching which of the eight classes I would like to invest my time into.  After taking a Lancer up to about level 8, I started having doubts, it's really better I settle my altoholicism earlier rather than later.  Considering the massive time investment in a serious MMORPG like Tera demands, I want to make sure I make the right choice in class, and what's right for me may not be what's right for you.
Domeran's "Tera HD" videos on YouTube are a fantastic place to look for a class breakdown of Tera, as he has a roughly 15 minute video dedicated to each explaining each of the skills in their "arsenal" and their particular roles in the game.  This particular video talks abou…

The MMORPG Bug Bites Again

Up until recently, I was playing DC Universe Online and Planetside 2.  But neither of them are exactly Massively Multiplayer Role Playing Games (MMORPGs) for different reasons.
DC Universe Online offers a comparatively lighter, casual experience where you're encouraged to play for just three days, getting a character to the maximum level, whereupon you can just drop everything and start another character because there's really not a whole lot to do in the end game.   So it's really more of an action game with some MMORPG trappings.Planetside 2 never claimed to be an MMORPG, it's a MMO First Person Shooter, and in practice it's basically just a slightly-kludgier Battlefield 3 with futuristic technology instead of contemporary weapons and a potential for a huge three way battle that numbers in the thousands of players (which is a lot more than I can shoot at once). In other words, I don't go to DC Universe Online to play an MMORPG, I go there to play a superhero a…