Skip to main content

Iron Men In The Fire

Whew!  The tougher half of the work week is over.  A substitute does not know when and where work will be available.  Sometimes, I can go without a chance to work for a week or longer.  Other times, I can end up working six times in a single week... and this has been the case this week!
Exhausted LOLCat is on my blog, cute-enabling my thumbnail for this entry.
The sudden transition has been a bit of a trial, but I have to say that there's no satisfaction quite like driving home knowing that I had the opportunity to help some people today.  Had I not taken these hours and simply stayed at home, I'd have merely sat around, playing games (or being bored trying).

Speaking of which, my free time has been unusually turbulent as well, as the last few blog entries can attest:
As of this writing, I'm still hooked on Marvel Heroes, although I am concerned with some recent additions that have been introduced into the closed beta. (I'm pretty sure the NDA is still dropped so I can talk about them.)
  • They bumped up the difficulty.  I enjoy a challenge, but this sudden change has actually disrupted the flow of content consumption in the game to feel a bit more like a grindy slog that necessitates revisiting old areas in order to level up your character sufficiently to proceed in the story.
  • They removed the ability for players to see popup floating text for their damage numbers, which makes it much more difficult to keep track of exact damage being taken or inflicted.  As a player who likes to feel in control of the game they are playing, this has been very difficult for me to accept.
  • They added additional pages to the bank slots to the game, which is good because there are a number of things you will recover while playing that you will want to store.  However, they gated the bank slots to be micro-transactions, which can be acceptable if it is done right, but an annoying stumbling block if done wrong.   In not giving the character-centric bank slots to players who have bought that character, I feel they are currently being done wrong.
  • Iron Man ended up overly nerfed in the current build, to the point where a lot of players are complaining he's simply impossible to play.  Unfortunate for me, because I invested in the "Avengers Assemble" Founder Premium Pack looking to primarily play Iron Man as my initial main!
Marvel Heroes is still beta for another three weeks, it's not too late for the developers to do something about these mistakes before the game is released.  I hope they do, or else Marvel Heroes is going to end up being a marvelous game that got away due to some last-minute boneheaded developmental decisions.

Judging by how ridiculously well I was doing with him during open beta, maybe Iron Man was in need of a nerf... still, that was a lot of fun.

Then again, even if they keep making these kind of mistakes, I will probably still play it at release, but it just will not resound nearly as strongly with me as it did on that initial open beta weekend, and I likely will move on to something else sooner.


Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Sometimes, The Cat Skins You

The formula for cat girls is simple enough: young girls are cute, cats are cute, so young girls who are also cats are cute times two, right?  ... Cat Planet Cuties (a.k.a Asobi ni Iku yo) does not stop there, it includes girls with guns, nudifying weaponry, and even failed romantic comedy that shows lots of skin.  Cat's out of the bag: Cat Planet Cuties is basically straight up wish fulfillment.

The overall plot is pretty simple.  The Catians are a race so advanced that they have not changed in over 70,000 years.  They discover Earth, a planet whose people have uncanny resemblances, right down to speaking the same language!  Desiring an escape from their cultural stagnation, they rename their own planet from Earth to Catia and dispatch a scout to assess the viability of first contact with this new Earth inhabited by humans.  High jinks ensue.

Other than an excuse to see some fun sci-fi devices, the plot sucks. Let me count the ways:
Kio Kakazu - The male center of our harem, a 1…