Skip to main content

Marvelously Addictive Heroes

I'm up for a reasonably busy week at work but, if I'm going to work hard, it seems only right that I'm able to play hard as well.  Thanks to Marvel Heroes having an open beta weekend, this wish was granted.  I had a blast.
My Marvel Heroes Iron Man, chilling out.
Though the game has a slow first impression, give Marvel Heroes enough time to fill out your ability tray with your heroes first few skills, and you'll probably be hooked.

One of the nice things about having Gazillion run by Diablo 1 and Diablo 2's lead designer is he really knows how to make the formula work.  Marvel Heroes is essentially Diablo 1/2 except replace the Diablo classes with superheroes from Marvel.

That should probably excite you because, even as fun as Diablo 1/2 was, none of the classes in those games had the character development of a comic book superheroes who have been around for decades, and Marvel Heroes utilizes a whole slew of them (26 playable heroes planned at release, most already in) each hero possessing three skill trees appropriate of that particular hero.

Most insidious of all, this game is free.  You start with one hero, and you can find other heroes or costumes as you play or simply spend some real money to unlock access to others.  With a free to play model and addictive gameplay, this game should not be hurting for players at all.

When I say addictive, I mean it: you have been warned.

Seriously, I'm about as hardcore as gamers come.  I've had some pretty good experiences with Diablo-esque loot systems before, but they generally don't impress me in most implementations.  I burned out from World of Warcraft in four weeks, and never looked back.  I thought that I was past any risk of feeling addicted to a game.

Yet, something about the way Marvel Heroes goes about it is downright crack.  During the first night after I played Marvel Heroes, I found myself waking up in the middle of the night because my mind kept wandering to the gameplay and this made me too excited to sleep!  I tell you, that's the kind of rush I only get from being elbow-deep in game development.

Marvel Heroes' open beta weekend ends on Tuesday morning, 10am PST, and the game does not launch for another 3 weeks, but I shelled out $60 for one of the Founder Packs which should grant me some closed beta access.  I think I'm in trouble here, guys: it's a foregone conclusion what I'll be doing with all my free time for awhile.


Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Sometimes, The Cat Skins You

The formula for cat girls is simple enough: young girls are cute, cats are cute, so young girls who are also cats are cute times two, right?  ... Cat Planet Cuties (a.k.a Asobi ni Iku yo) does not stop there, it includes girls with guns, nudifying weaponry, and even failed romantic comedy that shows lots of skin.  Cat's out of the bag: Cat Planet Cuties is basically straight up wish fulfillment.

The overall plot is pretty simple.  The Catians are a race so advanced that they have not changed in over 70,000 years.  They discover Earth, a planet whose people have uncanny resemblances, right down to speaking the same language!  Desiring an escape from their cultural stagnation, they rename their own planet from Earth to Catia and dispatch a scout to assess the viability of first contact with this new Earth inhabited by humans.  High jinks ensue.

Other than an excuse to see some fun sci-fi devices, the plot sucks. Let me count the ways:
Kio Kakazu - The male center of our harem, a 1…