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Marvelously Addictive Heroes

I'm up for a reasonably busy week at work but, if I'm going to work hard, it seems only right that I'm able to play hard as well.  Thanks to Marvel Heroes having an open beta weekend, this wish was granted.  I had a blast.
My Marvel Heroes Iron Man, chilling out.
Though the game has a slow first impression, give Marvel Heroes enough time to fill out your ability tray with your heroes first few skills, and you'll probably be hooked.

One of the nice things about having Gazillion run by Diablo 1 and Diablo 2's lead designer is he really knows how to make the formula work.  Marvel Heroes is essentially Diablo 1/2 except replace the Diablo classes with superheroes from Marvel.

That should probably excite you because, even as fun as Diablo 1/2 was, none of the classes in those games had the character development of a comic book superheroes who have been around for decades, and Marvel Heroes utilizes a whole slew of them (26 playable heroes planned at release, most already in) each hero possessing three skill trees appropriate of that particular hero.

Most insidious of all, this game is free.  You start with one hero, and you can find other heroes or costumes as you play or simply spend some real money to unlock access to others.  With a free to play model and addictive gameplay, this game should not be hurting for players at all.


When I say addictive, I mean it: you have been warned.

Seriously, I'm about as hardcore as gamers come.  I've had some pretty good experiences with Diablo-esque loot systems before, but they generally don't impress me in most implementations.  I burned out from World of Warcraft in four weeks, and never looked back.  I thought that I was past any risk of feeling addicted to a game.

Yet, something about the way Marvel Heroes goes about it is downright crack.  During the first night after I played Marvel Heroes, I found myself waking up in the middle of the night because my mind kept wandering to the gameplay and this made me too excited to sleep!  I tell you, that's the kind of rush I only get from being elbow-deep in game development.

Marvel Heroes' open beta weekend ends on Tuesday morning, 10am PST, and the game does not launch for another 3 weeks, but I shelled out $60 for one of the Founder Packs which should grant me some closed beta access.  I think I'm in trouble here, guys: it's a foregone conclusion what I'll be doing with all my free time for awhile.

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