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Showing posts from October, 2013

I Need To Stop Wasting My Days Off

It's bed time, but I sure don't feel like turning in knowing how little I've accomplished with my free time.  My part time work schedule grants me two weekends a week, and what did I do with it?  The same thing I did last week: entertain myself with Hayate The Combat Butler while picking idly at my vast game collection.

Actually, I did play about 15 hours of Space Rangers 2: HD, mostly because that game does an incredible job of mixing up the gameplay.  The main space travel mode is sort of a turn-based version of Sid Meier's Pirates!.  The planetary siege mode is a capably-executed real time strategy game with modular units.  The black hole exploration is a top-down shoot em' up.  There is even a number of text adventures you can undergo to perform certain quests.  On top of all that, the entire game is a space opera, a personal favorite genre of mine.

Yet, I find Space Ranger 2's endgame lacking because it all boils down to upgrading your ships' comp…

Egads, I'm A Finicky Gamer

This wouldn't be the first time I suggested, "It might be time for me to quit mainstream gaming, cold turkey, forever," but it seems that every time I come back to this juncture, it's a little more true.  The thing is, the more games I buy, the less time I actually make to play any of them.  In fact, my "WHY DON'T YOU PLAY THESE" folder on my desktop is up to 170 shortcuts now... ugh, so much wasted money, at least I know I bought most of those games at 50-75% off.
Right now, I'm doing an awful lot of passing up buying games that have been on my wish list for awhile.
Saints Row IV was 50% off, but why bother buying another open-world game in the GTA 4 style when I haven't bothered to finish the perfectly good ones I have already (not the least of which being Saints Row III).  It seems the developers did arrive at the same conclusion I did when playing III though: you've essentially superpowers in that game.Metro: Last Light is tempting me wit…

High School Animes: A Window Into Paradise?

I largely spent my last two days off watching two new seasons of Hayate The Combat Butler: season 3, "Can't Take My Eyes Off You" and season 4, "Cuties!" as well as the disappointingly-short movie, "Heaven Is A Place On Earth."   I made no progress on anything of particular importance, and yet, if there were another 24 episodes, I would happily waste another two days doing the same.
This is because I absolutely love this series and the balance it strikes between innocence, romance, and comedy.

It's quite innocent in that the characters are not particularly anxious to get into each others pants, there's just a whole lot of young crushes going on, and (humorously) the object of the harem's affection (Hayate himself) is as innocent as they get: an honest, hard-working, and instinctively considerate boy who does not really understand love much, and (rightfully) considers himself too much a bad luck charm to get involved with anyone.  The…

The Talk Of Runes And Factories Is Largely Academic At This Point

If these early holiday offerings are any indicator of how the rest of the holiday season is going to go, it's going to be an unusually good glut of interesting games.   A couple days ago, I acquired two rather interesting Nintendo 3DS titles I had been waiting for half the year for, if not longer.  Yesterday, I get home from a long day's work and am told that Double Fine games has pre-released a Dwarf Fortress In Space game and, unlike Gaia or Rimworld, I can play it right now if I want.

A short word on Spacebase DF-9: this "early alpha" state game would appear to have a solid foundation, but so far all you can do is turn rocks into increased space station personal capacity (via rooms for life support and beds).  It's reasonably stable, but it will crash on you if you play it long enough.  Obviously, it's far too early in development to judge Spacebase DF-9.  By my assessment, Double Fine's got all the talent they need to make a fantastic dwarf fortress i…

Pokemon Gender - I Mean, Pokemon X and Y.

Sequels: bloody-minded, easy cash-grabs.  Yet, not entirely unwelcome.  Just as it's true an existing name doesn't have to struggle as hard to garner notice, it's true that where a demand exists it's good that somebody is trying to fill them.

I speak today of my latest acquisitions, Pokemon Y and Rune Factory 4, which are sequels that actually have about the same number of games as long as you're not counting offshoots like Pokemon Pinball, and also count same generation releases (X/Y, Red/Blue, Ruby/Sapphire) ect as the same game.

Using my usual rule of "each dollar invested should return at least 30 minutes to 60 minutes of play," I think the $40 each game neatly siphoned out of my wallet is probably going to pay off.  These are both persistent-state games that expect to be played to death, I would be surprised if 100 hours of time invested was sufficient to finish either. 

That said, even a day of play was enough for me to pass a fairly good judgement…

A Glimpse At The Space Grail

Now Playing: Salvation Prophecy

Oh my, the games are certainly coming out of the woodwork now that the holidays '13 are nearly upon us.   This includes obscure indy titles that fell under my radar until they popped up on Steam.
"Salvation Prophecy: A space epic video game," screams the title of the website.  Well, yes, it pretty much is a space epic, and a rather well done one.  It's basically a version of the game I had been trying to make for awhile, because it's an open-ended game that includes:
Combat and travel in space ships.Getting out of the space ship and visiting planets and space stations.A 4X game going on in the background where empires vie for dominance, but you're just playing a single citizen of one of the empires.RPG mechanics where you're building up your character.Leadership mechanics where you're able to eventually rank up within your empire to lead them. So close, and yet so far.  This is what I'm talking about when I said that…

Farewell, Artemis. Hello, Responsibilty

Finished: The Artemis Fowl series.

I thought this series started off pretty strong, but wound down as it went along.

Artemis Fowl, boy genius of a criminal mastermind family, finds a secret underground civilization of fairy people who have technology centuries ahead of our own.  He eventually goes straight, makes a few friends above and below ground, seems like a good little formula, right?

Well, rather than just milk the formula, Eoin Colfer decided to let it have a legitimate continuity instead.  I suppose that's the moral high ground of writing, so I can't fault him there, but it does mean that the series was going to end sooner rather than later.

The hammer that put the nails in the coffin was giving Artemis Fowl a recurrent arch nemesis, thereby sealing his fate in the same way Moriarty sealed Sherlock Holmes'.

Arch nemeses are burning fuses because you can only wheel them out to be defeated so many times until the readers don't care anymore.  For a mad little pixi…