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Showing posts from August, 2014

My Minecraft (Early) 1.7.10 Mods Of Choice

I feel the need to write another entry just to put the previous bit of whining behind me a little sooner.  The trouble with that last entry is, even if it is a fair guess that "Minecraft with Civilization-level purpose to your activities" is what PC gamers need, the implementation is easy to botch, and even a good implementation will not necessarily be well-received.

I apologize; I was desperate.  Fact of the matter is, I am sitting here at the end of another one of my weird reverse weekends and wading in thick dissatisfaction.
I tried to play Borderlands 2 again, but that was a bust - it might be the best Diablo to go down the first person shooter branch, but it's too damn long for the run-and-gun gameplay to sustain.  I played a bit of the Planet Explorers demo, hoping it might already beMinecraft with Civilization on top.  I was heartbroken to find more questing and long travel times.  It's bad enough this game thinks it's an MMORPG: it does not have to ape th…

Dear Game Developers: You're Late

I am beginning to dread my days off as, between this week and the last, I've had pretty much no game I am interested in playing.  The problem is largely that I have mentally pigeonholed myself into a position where there is no viable choice.
Start with, "Why I'm Only Playing Minecraft Lately," a May 2014 blog entry where I outline the basic reasons why I don't play a lot of games:
I have already seen what atmospheric action adventures can do.I find multiplayer arena shooters to be trite dogpiles dominated by obnoxious teens with better reflexes than me.I like MOBAs, but learning a roster of potentially hundreds of units is a pain in the ass, and too many avid players get way too upset if you are not as good as they are.  (Collectable card games are sort of another kind of MOBA.)I like strategy games, but I find the overall investment of time does not match the enjoyment I tend to get out of them.  (Speaking of which, Invisible Inc. is looking absolutely fab, but i…

Aimless In PC Gaming, August 20th, 2014 Edition

Though my part time schedule leaves me with a lovely four days off, back to back, I am halfway through my bizarro weekend and feeling the pinch of nothing I am particularly excited about doing this week.  I really need to figure out what I am doing here.

Maybe I should be using this time to create something great?

There is no "maybe" about this, but my game development endeavors are stymied.

Part of that is because it seems that it is intimidating how far I need to go in order to learn the ins and outs of it the platform I have chosen to use.  The remaining part is just a lack of confidence in myself: for all I have done, I should have completed something by now.
It is much easier to be a gamer than a game developer, but I deny my creativity in doing so.  If I at least make a token effort here, I bet I could enjoy gaming all the more.

Maybe I should be using this time to play ArcheAge, considering I just finished shelling out $162 for the right!

It feel as though there is not…

The PC Master Race Is Ending, Not In A Bang, But A Derp

I was looking at Old Man Murray the other day and noticed that they shared a common beef with me in that they absolutely hated what the PC gaming platform had become: a clone-ridden mess.  Virtually every one of their articles were about lampooning this, just as virtually every one of my blog entries are an ongoing jouney of desperately scrabbling for an exception to this terrible norm.  But computer technology is a pretty fast-growing industry, and a lot has changed since the last entry on that site.

For starters, tablet gaming is well on its way to becoming bigger than PC gaming.  This is, if it isn't already: I recently ran across an article discussing micro-transactions in a relatively obscure mobile app, and they mentioned having 1.7 million players.  1.7 million players is about a hundred times more players than you can expect to ever try a relatively obscure PC game, so it makes me suspect that most people have simply moved on.

That is just speculation, of course.  One thin…

The Virtual World Draw Never Fades

Egads, I'm weak; I actually bought the required founders pack that allows me to play ArcheAge 24/7.  That pack had a $150 price tag attached ($162 after taxes) which is a truly ridiculous amount of money to pay for any game.  However, I rationalized that it only works out to $30 once you deduct the post-release cash shop money ($75 worth) and 3-month subscription ($50 worth), and this is disregarding some other minor frills that come in the package.
Should it turn out that I am wrong about ArcheAge, and it fails to captivate me for at least 3 months after release, I hope that the cash shop money will be good for other Trion Worlds games.  If it turns out to be a complete loss, then it will be the second largest hunk of change that I ever wasted on an MMORPG.  (The first largest being a $250 lifetime subscription to Star Trek Online that I ended up never playing after release... at least I was supporting a new studio.)

Truth be told, I think ArcheAge probably had me fished in afte…

Theme Park MMORPGs: More Diabolical Than You Think

I was previously confused when comparing WildStar and FireFall.  The crux of my confusion was not that there was two successful methods of accomplishing the same aim, as obviously life is full of such examples.   Instead, it was that I could see how various methods being employed by either game would seem to actively oppose the other.  I was not only confused as to how gravity was being defied, but also whether I preferred to be on the ground or in the air.

But now, I have compared WildStar to ArcheAge, and it has done the opposite of confusing me.  It has granted remarkable clarity on a very important front as to what these games actually are.  The juxtaposition of putting a theme park game next to a virtual world game made me think a bit about how easy it is for a game to jump genres with just a little bit of a difference.

So where do these games land?  As it turns out, into the middle of a bit of an identity crisis where neither game seemed to realize what it has become.