Skip to main content

Having Drawn Bored

If I am ever going to accomplish anything of value in my indie game development endeavors, I will need to finish a game.  However, it seems that there is a flip-side to that.  Today, I have decided that, if my progress is ever this badly stymied (as it has been while I have been binging on anime) then I probably need to take things back to the drawing board.

What am I making: A sandbox game with lots of dynamic content and other emergent game mechanics.  A pretty ambitious undertaking for a novice game developer, true, but honestly that is all I am really interested in making.  There is no doubt in my mind that I am past the need to generate simple prototypes at this point, especially because the tools I am working in make simple prototypes as easy as falling off a log.  I want to make something that pushes the way we think about games in some way or another.

What am I making it in: Currently, I am using Game Maker Studio because I believe it has more flexibility for procedurally generated games than Construct or Clickteam Fusion.  (Ironically, I managed to trick myself into buying them all.)  I am tempted to move to LibGDX because programming in a far more robust programming language lends a great deal of power to my ideas... however, at this point I think realizing quick prototypes is more important than that.

I am going to need more details than that: While I could probably come up with 1,001 complete designs off the cuff, I am trying to find one that resounds strongly enough with me to want to see through.

My previous project was mostly looking to follow the footsteps of Ultima V because I felt this was a really robust RPG engine that was abandoned too quickly as the series continued.  Ultima VI abandoned the overmap and, while this was possibly more immersive, I feel this impacted a number of core systems in a negative manner.

Yet, as the progress continued, I felt that simply aping what Ultima V did well was foolishness, and the more I deviated the more I realized that I started off on the wrong foot by beginning with that foundation to begin with.  The robust narrative engine I would like to have cannot be realized on an interface designed to work on PET computers.

In other words, in my journey to be an indie game designer, I took a wrong turn and ended up at a dead end.  Then, rather than turn back immediately, I stared at the wall hoping if I grit my teeth at it long enough, it would go away.  Well, it didn't. So now I need to turn back and try something else.  The important thing is to keep moving.  To these ends, I need to curb my habits back towards dabbling with the tools.

Comments

Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Sometimes, The Cat Skins You

The formula for cat girls is simple enough: young girls are cute, cats are cute, so young girls who are also cats are cute times two, right?  ... Cat Planet Cuties (a.k.a Asobi ni Iku yo) does not stop there, it includes girls with guns, nudifying weaponry, and even failed romantic comedy that shows lots of skin.  Cat's out of the bag: Cat Planet Cuties is basically straight up wish fulfillment.

The overall plot is pretty simple.  The Catians are a race so advanced that they have not changed in over 70,000 years.  They discover Earth, a planet whose people have uncanny resemblances, right down to speaking the same language!  Desiring an escape from their cultural stagnation, they rename their own planet from Earth to Catia and dispatch a scout to assess the viability of first contact with this new Earth inhabited by humans.  High jinks ensue.

Other than an excuse to see some fun sci-fi devices, the plot sucks. Let me count the ways:
Kio Kakazu - The male center of our harem, a 1…