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Limbo Is A State Of Mind

Has it been a week already?  Time flies when you're backed into a corner of your own home, desperately taking additional work hours in order to afford to escape drowning in clutter, cohabitating with a willful bipolar whose new marijuana IBS "cure" has great potential to make him even less stable in the future, and being promised without consent as a reward to entertain a younger grade schooler because why would I ever need more time to myself?
My own attempts to hide are about this effective.
I guess this is my lot in life until I can afford a nice bunker of my own to hide in, but I hope my family is not too surprised if I never want to see them again after this treatment.

Procrastination-wise, I have little new to report:
  • Mechwarrior Online remains an easy commitment.   After logging in, I enter a cycle where I choose a mech, engage in a 10-15 minute bit of big stompy robot vehicular combat, go to the mechlab, tweak my mech, and repeat.  There's insufficient long-term point to this for it to be worth my time, but there is some long-term point to this because, after all, I am earning c-bills which I can use to tweak mechs or buy whole new ones.  I kinda get the feeling my time would be better spent in Warframe, but at least Mechwarrior Online is easier to pick up and put down.
  • I have slowed down my consumption rate of the Dog Days anime immensely.   It is remarkably nonchalant in plot coherence, the last episode I watched just pulled a flying, giant, friendly biomechanical monstrosity out of nowhere simply because it is cool: they started riding around on a mecha-dragon.  However, I can forgive this kind of lunacy because Dog Days is simply good, clean only-somewhat-fanservice-endowed fun.  So it's worth watching, but only just, and season 2 will be completely depleted in a scant few watchings, with no sign of season 3 being authorized to be shown here yet.
  • I played a few games of FTL: Faster Than Light.  This spaceship simulator is absolutely fantastic in most ways, but it does have a critical weakness in that the average game takes about 2-4 hours to complete.  That's a pretty big slug of time, and I can be pretty sure I am going to fail to win most games despite knowing a lot about how to win because it is rather difficult (even on "easy" mode) and the randomization of the roguelike aspects (particularly equipment distribution) make a major impact on your odds of survival.
  • Neo Scavenger finally went on sale.  While 33% off is hardly a sale by my standards, when a game has been sitting on the top of my wish list for months, I am willing to make an exception.   What can I say about Neo Scavenger?  Well, it is as brutal as post-apocalyptic survival games come, possessing mechanics where you will literally be tumbling in the dirt in desperate fights with strangers in hopes they have the tiniest amount of something edible on them, only to die of a collapsed lung or something.  This game is a pessimist's wet dream.  I have discovered that my save files keep getting purged for some reason, probably because my Adobe Flash cache makes no attempts to differentiate Neo Scavenger's save games as any more worthy of keeping than the average flash doohickey encountered on the Internet.
If I learned anything important from what I have been up to, it's perhaps not to bother to develop in Adobe Flash if saved games are that important.  For that matter, Construct 2's HTML5 dependency probably fares little better.   Outside of manning up and programming in a real programming language (just one of many prerequisites for using Unity) that leaves me with Clickteam Fusion and Gamemaker as viable platforms.

Which to use depends on the kind of game you want to make.  Clickteam Fusion quickly produces powerfully-optimized 2D arcade games (and Five Nights At Freddies reveals it has other multimedia strengths as well).  However, Gamemaker has the flexibility to make things Fusion can't, and this is why a lot of procedural games are made in it.  Construct 2 tries to steal Clickteam Fusion's thunder by largely doing what it does with greater flexibility and user friendliness, but that HTML 5 limitation is a real pisser: Construct 2 applications suffer from greater sandboxing and reduced performance, so if you go that route you best be planning on making tiny, self-contained games.  (Maybe that's why they are making a Construct 3 now?)

Damn it; merely talking about making games while feeling upset about my personal situation is no way to live.  I think if I could get on the treadmill for half an hour each day and spend at least one hour doing game development, I could at least say I am trying in life.   As it is, I am just not where I need to be right now.

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