Skip to main content

Sometimes, The Miracle Is Just To Be Here

Due to a family crisis, I was too busy being worried to accomplish much in the way of "digitally staving off boredom."  I was afraid.  I was anxious.  But I was not bored, it seems.
http://ricksmithphotography.photoshelter.com/image/I0000NrcUvsOmwig
I did get a very basic impression of two Wii U games before I decided I was too anxious to really enjoy the Wii U right now and sent them back to GameFly.

The first was Hyrule Warriors, which is basically a cross between the Dynasty Warriors series and the Legend of Zelda series.  In practice, it is essentially the former painted in the style of the latter: you pick one of many ridiculously good fighters to control, then go to town on a battlefield full of soldiers, but everything in now a Legend of Zelda person, place, or thing.  Well, almost everything: this game was made by Team Ninja, so insert a bit of Dead Or Alive style cheesecake and artistic talent into the mix.  Consequently, Hyrule Warriors is, at times, just a tad too pop culture Japanese. 

Though the game was fun, I actually ended up bouncing off of it pretty hard.  The constant violence and metal soundtrack grated painfully against my stressed nerves.  Yet, even if I were at the peak of my well-being, my mature sensibilities were annoyed a tad by just how much of a blatant power fantasy it is.  The Dynasty Warriors formula presents battlefields as being full of shy soldiers too afraid to hit each other, so you just wade in and beat the crap out of everyone.  Exactly how am I supposed to be proud of a "KO" count in the hundreds in these circumstances?

The second game was Mario Party 10.  If you have ever played any Mario Party game, then you know the drill: it is just a dice-based board game played with four players (some of them CPU-played if you have less than that).  The main highlight is dozens of mini-games, each a fun party activity in itself, each with a Mario series theme.
Mario Party 10 was not a bad game, but if you've ever played a Mario Party game to death, you have already played most of this game to death as well.  This is forever the crux of the Mario Party series, it seems, and the reason why this one only scores about 65% on review aggravates despite technically have nothing wrong with it.  Hyrule Warriors was a much more interesting game in comparison.

Comments

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Greasing The Grind: Adding Lasting Appeal To Virtual World Sandboxes

Game design, being about entertainment, is not as much science as art.  We're coming up with interesting things that the human mind likes to chew on that "taste" good to it.  Different people find different things, "Fun," and a game designer is tasked with coming up with fun, appealing things.  As pertains to virtual world sandboxes, I identified three of them.

Challenge Appeal.

Dwarf Fortress and Fortresscraft Evolved have the same end game appeal preservation mechanic: wealth equals threat.  The more money your Dwarf Fortress is worth, the bigger the baddies who will come for you, including a bunch of snobby useless nobles who do nothing but push dwarves around and eat.  The more energy you make in Fortresscraft Evolved, the more and bigger bugs come to shut down your base.  Rimworld does something a little different based off of which AI Storyteller you choose, but it generally adds time to your wealth accumulation when deciding what kind of threats to throw a…