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Turn Skipped

Another week come and gone, whatever have I been up to in my free time?   Well, in this case, I would have to ask, "What free time?"  In addition to working a lot more hours than usual, my only two days off were almost completely consumed by entertaining the five-year-old nephew while he was in town.  As much as I needed that time, I just can't say no to an innocent kid who loves his uncle.  Better luck next weekend, me!

I guess I could talk about what he had me play: Nom Nom Galaxy and modded Minecraft.   Both excellent games in their own right, although the nephew was calling the shots how I was allowed to play them.
In Nom Nom Galaxy, you play on a cutaway side view as an intergalactic soup worker, constructing a factory, locating ingredients, and racing against an off-map opponent to ship the most soup!  It's a pretty novel formula and a very solid game.

We played the two player split screen mode, which is a pretty effective way to play it.  The young nephew is getting better at replanting ingredients and is less prone to destroying our base and farms with his soup worker's saw than his last visit.  However, he was not very interested in contributing to a steady output of soup production, so I had to do the heavy lifting.  This game would probably be better suited to those a few years older, but as an adult I can appreciate the slick Pixel Junk brand game mechanics at work.
In Minecraft, the nephew is so in love with the Necromancy mod that it was hard to convince him to do anything else.  In that mod, you stitch together reanimated horrors out of a head, torso, two arms, and a set of legs.  These parts belong to the various creatures of the unmodded game and you can mix them anyway you like.  Want a squid-headed spider with iron golem arms and villager feet?  No problem!  (Especially if you play in creative mode and just spawn the parts in like we did.)  Unfortunately, aside from their appearance, they are all pretty much the exact same critter with varying hit points and damage potential, so I am a lot more bored of them then the nephew is.

The nephew also introduced me to the Blocklings mod, one that has you leveling up and upgrading your own Minecraft block derived pet.  The little blocklings are kinda cute, but I don't find them all that much more useful than the Necromancy Mod critters.  They seem to have pathing issues and it's a shame to have to go through all the effort of leveling them up when they're just going to run off and get themselves killed somehow.

What bothers me about both the Necromancy mod and the Blockings mod is that these pets don't do much.  They won't even bother to attack anything less you hit it first.  I far more prefer the Thaumcraft golems, which are autonomous in their functions and also capable of doing a lot more useful things than just attack.

Anyway, so went my weekend.  Now that I have a few hours off after work to contemplate what I ought to be doing, I find myself stalemated by exactly what I was trying to accomplish when I wasn't being hijacked into daycare.   I need something more fulfilling to do with my free time than play games, especially considering I'm too picky to enjoy many of them anymore, and the world domination gig is booked solid.

Maybe I'd rather make games, my lesser excitement of them partly being because I can, and having seen what goes on behind the curtain reveals far more potential fun than just playing them.  I am now thinking that my major hitch in the game development process is in the design phase.  To a great extent, the actual assembly of the game is the least important bit: I need to finalize a design I'm excited about, from beginning to end, before I bother to actually try to realize it.
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