Skip to main content

Primed For 2016 Procrastination

The holidays are often a hectic time, and the same goes to my own pursuits in digitally staving off boredom.  It doesn't help that I still have weeks of work ahead of me to organize this cluttered (but slowly becoming less so) house before we'll be able to get the floors replaced from that outstanding master bedroom toilet flood.
Better late than never.  Barely.
There has been much ado over the past couple weeks, but I am short on time so I'll break it down into simple bullets:
  • I bought Elite: Horizons, the stand-alone expansion to Elite: Dangerous, and find it a pretty minor iteration on the original.  I guess that's alright, because I am an old Elite series fan who is quite happy with the simulator getting a remake.  However, I wish Braben and company would pay better attention to the advances made by EVE Online and the X series, as to some extent a remake just isn't enough.

    As pertains to the Elite:Horizons expansion so far, driving around on planets in a buggy is merely a highly atmospheric diversion, as have found little gameplay incentive to doing it considering I can make far more game money in space.
  • I've decided to stop pussyfooting around with these babby developer IDEs with WYSIWYG editors.  So long, Unity, GameMaker, Construct 2, and Clickteam Fusion.  I'm going to teach myself to use LibGDX and that'll be that.

    The deciding factor for me is basically that my game designs are often too ambitious to settle for a pre-made engine.  I'm going to have my make my own, and if I end up raging that the engine is incapable of meeting my artistic needs then I only have myself to blame: if JAVA with C++ optimized rendering bits can't do it then I'm simply asking for too much.

    I had a longstanding concern that working this way may slow down my development speed.  However, I now wonder if WYSIWYG editors actually slow me down because I'm a pretty fast typist and my projects usually end up placing everything via code anyway.  It's not like I'm coding completely from scratch here; I'm using LibGDX, a powerful and heavily iterated API.  In fact, given that I am working in JAVA, I'm drawing from an incredibly large pool of potential APIs to help with nearly anything!
  • A friend bought me Helldivers, a glorious isometric perspective squad arcade shooter taking place on procedural generated planets.  I liked it so much that I bought all the DLC.
  • For the Steam sale, I also bought Chivalry Medieval Warfare, Grim Fandango Remastered, the Spiderweb Software Complete Pack (it's not really) and Pillars of Eternity.  All great games.  All things I can't be spending much time with if I expect to ever make anything in LibGDX.
So there you have it; this is the state of my life now that I've newly turned 39.

My full time work days are spent with part of my cognitive processes spent considering game design, and perhaps that's for the best because it's far better to work out what you're going to make before you try to explain it to a computer.

My home time is going to be spent largely recovering from perpetual disaster, it seems, but I hope to dedicate at least equal portion I spent on procrastination towards game development.

Success or failure, per usual, is up to me.


Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Sometimes, The Cat Skins You

The formula for cat girls is simple enough: young girls are cute, cats are cute, so young girls who are also cats are cute times two, right?  ... Cat Planet Cuties (a.k.a Asobi ni Iku yo) does not stop there, it includes girls with guns, nudifying weaponry, and even failed romantic comedy that shows lots of skin.  Cat's out of the bag: Cat Planet Cuties is basically straight up wish fulfillment.

The overall plot is pretty simple.  The Catians are a race so advanced that they have not changed in over 70,000 years.  They discover Earth, a planet whose people have uncanny resemblances, right down to speaking the same language!  Desiring an escape from their cultural stagnation, they rename their own planet from Earth to Catia and dispatch a scout to assess the viability of first contact with this new Earth inhabited by humans.  High jinks ensue.

Other than an excuse to see some fun sci-fi devices, the plot sucks. Let me count the ways:
Kio Kakazu - The male center of our harem, a 1…