Can't believe I let Fortresscraft Evolved consume another whole weekend.
Well, I was certainly occupied, but there's not much to the game. Essentially three and a half economies: ore, energy, research, and alien biology.
In my opinion not enough; this is not the game I want made. The problem, as usual, is that its a sandbox without context. What's the goal? Route energy into space to build a space station. Why? To survive? Why live if that's all there is to living?
|Rooftop defense & power generation via coal.|
1. You build miners, conveyors, and smelters to process the ore. Smelted bars are used, at least in part, to craft everything.
2. You build power generators, batteries, and laser transmitters to power your machines.
3. You build research assemblers and labs to unlock new machines. This consumes both energy and ore.
3.5. Ore collection and power generation ticks off the wildlife (giant hubs) so you build turrets to kill them. Collecting parts of dead mobs can be used to craft souped up parts, so there's the remaining half economy.
As the game progresses, you go deeper for better ore that builds better parts, which means higher demand for ore and power, but cooler and more powerful machines to play with.
|FOUR ore smelters with mk 2 induction, it's really cool watching those smelted bars roll out faster than I can (currently) mine them, but this operation could be expanded a thousandfold before it chokes Fortresscraft. Imagine it.|
I like sandboxes with survival elements, but I feel keenly their lack of greater purpose and think this is where they need to expand. However, this somewhat has yet to be invented, so if I want it done I may have to pioneer ways myself to prove it can be done.
In other news, I'm thinking I ought to stick with Unity after all. The only real advantage of going with RPG Maker MV is that there's lots of good placeholder content and the UI is already finished. It wouldn't be THAT hard for me to find some public licence content on the Internet and add my own UI.