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Showing posts from August, 2016

4am Pudding

I'm afraid the weekly update this time is rather skimp.  I've had a couple of 6-year-olds about the house as of late, and they've almost utterly devastated the already rather depleted free time of their favorite uncle.

Like a real family man, my work is work, and my home is more work.  If the rest of my family has any concept of why it is wrong to force the life of a family man onto an introvert, they're hiding it well.  I haven't enjoyed the breeders' privileges, why must I pay their wages?

Guess I'll tick down a number of games I've played, mostly at the urging of the nephew, but as we get further down on the list we see more things I was willing to play.

Spore

Honestly, I was sick of playing the Necromancy Mod for Minecraft.  If the nephew wants to create freakish anomalies of creatures ad nauseum, I might as well introduce him to the game that went the whole nine yards in simulating virtually anything your heart can desire. 

In hindsight, they proba…

Straining Towards Fun

No Man's Sky has already fallen off my priority list of games to play, and it didn't even have the indecency to suck, it's just kind of bland.  Bland textures rendering a universe that, if the procedural generation gods so smile, might produce something to briefly transcend its blandness.
I am not even bothered by the blandness so much as the overwhelming lack of challenge.  Everything you get in No Man's Sky is pretty much handed to you.
Resources?  Shoot a rock, any rock.  Technology blueprints?  Look in a random direction and there's usually a tech dispenser of some sort.  Upgrades to your multi-tool, ship, and exosuit?  Literally a matter of just lucking out and finding another, sometimes with some resource grinding and selling required to afford it. Why does this bother me?  Because games are most satisfying when I have to strive to achieve a goal.  In No Man's Sky, the goalposts come to you.  Is this even a game, or a procedural generated universe walking …

More Fun Than It Has Any Right To Be

So the PC version of No Man's Sky released and I played the snot out of it.

For the most part, it turned out exactly as I thought it would.
Riddled with consolitus With weird console GUI concessions, sub-par textures, and boggling default configuration settings that render it downright unstable until corrected.   At least it is playable on PC, provided you don't have a AMD Phenom processor, so it was not a worse case scenario... but, at the end of the day, the PS4 was still the primary platform.Too little gameplay to fill that much content.  An easy prediction, admittedly. 18-quintillion planets is an awful lot of content.  There's maybe 100 unique enough for me to care.  In terms of gameplay, you do nearly the exact same thing on each and every one, so there could have been only three planets (one for each alien race) and I would not have been missing much.Multiplayer so low on the priority list that they took it out.   I nailed that prediction in an earlier draft of a …

No Mankind's Sky: Divided

No Man's Sky, PC version, is just one night's sleep away from release.  It bodes very poorly they're in crunch time to get a playable version out under a deadline, but we will soon see if they will succeed.

I took two extra days off hoping, in vain, No Man's Sky was going to stick to that original release date.  It didn't, so I ended up needing to fill those two days some other way.  I was unable to get myself to play the three games I was planning to play:
Fallout 4 (survival mode) - The challenge largely evaporates once you get a few levels to bolster your hit points and have enough accumulated supplies to defeat illness.  Then you're back to the same old monotony of dragging junk back to your settlements... except  in survival mode there is no fast travel and your carrying capacity is significantly hampered.  This game desperately needs a gopher mechanic.Rimworld - It is every bit as good as a solid sci-fi graphical reinterpretation of Dwarf Fortress should b…

Everyman's Hype Prerelease Review

I know quite a bit more than I did in my previous entry about No Man's Sky, part of that from watching illicit streams from lucky Playstation 4-owning punks who managed to score a physical copy early from retail stores that aren't real good at enforcing release dates, and part of what I learned was just from the game being so close to release that its secrets can hardly be contained.

The general flow of gameplay in No Man's Sky.

[Important note: A patch has been announced with significant changes, what follows does not reflect the changes announced in the patch because I have yet to see it in action.]

I don't really consider this a spoiler, per se, because it is just the meat and potatoes of the game, not the dessert.
I had updated my last entry a little to reflect what I have learned, but here it is again in a more succinct version:
Primary progression takes the form of upgrading three forms of equipment: your environmental suit, your multi-tool, and your ship.  Each of…