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Blame It On The Cold

What the Hell happened to the last week?  Well, I got a potent but garden-variety head cold and went to work three out of five days anyway, blowing through more than my share of the supply of disposable snotrags, as nature intended.  A lot of this week was spent in bed, mostly recuperating, partly watching the usual YouTube gaming-related channels on a tablet.

Somehow, I managed to get some work done in Unity, performing some very basic coding required to see if I can create a system that loads and unloads chunks of an infinitely extensible map in a manner similar to Cataclysm: Dark Days Ahead or (for that matter) Minecraft.   Turns out I can, and it's not even particularly hard.

As usual, the real problem is deciding what the game is that I think I want to make.  Without direction, my idle hands went for the usual forms of procrastination, and the nephew stayed home this weekend so I was completely at my own mercy.
Those who live in wooden houses should create several separated by concrete tile firebreaks.
I mostly played Rimworld this week, where three settlements met their fate:
  • On Monday, I abandoned the first settlement when the founder had a heart attack after fighting some mechanoids.  If I intended this to be a game about it being his story, I probably shouldn't have started with a senior citizen.
  • On Friday, I start and abandoned a Tribal Start game when my poor neolithic civilization's wooden super-building went up in a firey blaze.  The chief was a pyromaniac, but it was a raider that set the fire that doomed them all.  I was tired of their slow research speed anyway.
  • On Saturday, I start another solo wealthy spacer settlement that went alright, but I simply was not keeping up with a rough-difficulty Cassandra Classic's gamut of escalating threats.  I did not bother to wait it out, I could see the writing on the wall.
I also played a bit of Factorio on Thursday and Friday.
My "sushi bar" design of research stations potion distribution.  It's not very efficient, but it has a certain artistic merit.
It seems that I have barely scratched the surface of Factorio, having only really managed to create an efficient means to make the green and red research potions.  From here, the game opens up, hugely.   I am a tad intimidated to go further. 

I may have also read part of an illicit fan comic where a man has a tryst with a Gardevoir.  Idle hands are indeed problematic.
Avoiding titillation would be easier if the Steam client would stop spamming me with anime cheesecake.
That said, sitting here at the tail end of my weekend, I wish I had made some time to play Fallout 4.  Don't get me wrong, Rimworld and Factorio are some of the greatest games to play on the PC right now, but I probably would have a felt like I had more to show for it if I had progressed further in Fallout 4's campaign.  What I have going on in Fallout 4 right now has an end: build up all the settlements, exhaust all the quest and location content, done.

Instead, I have three games of Rimworld that ended in nothing but "fun" and a game of Factorio that honestly resulted in no further progress than the last three times I booted it up.  I probably should have restarted less, seeing my Rimworld colonies to the bitter end, and progressing the technology in Factorio instead of retreading old ground. 

Even so, there is probably a lesson here about a critical weakness in procedural games.  It is hard to care about the progress made when you are just going to start completely over again to see what the procedural engine does next time.  Since that is the kind of game I want to make, I think a major feature of my own game should be that some kind of progress is always being made even if you have to start over.


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