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For No Man, Certainly Not This One

A real middling week, I accomplished little, but it was better than accomplishing nothing.

Bloaty scripts produce
work on ALL the cores?
Sunday and Monday evening, I was mostly settling into my newly-installed Samsung EVO 850.  Currently, I find myself nonplussed: was going from "regular speed and unreliable-but-RAID-secured" to just "remarkably fast and reliable" worth $300?  Perhaps, perhaps not.  It just works, and works well.

Tuesday and Wednesday evenings were for Rimworld.  It is a massive time sink, but undoubtedly a great game.  The worst I could say of it is that it perhaps borrows overmuch from Dwarf Fortress, as much of what it does is something I think I could find simulated to greater detail and more epic scope in the original.  But what features Rimworld does uniquely are all excellent additions.

Part of Wednesday and much of Thursday evening was spent dabbling with Unity, experimenting with getting it to run C# scripts with multithreading.  The conclusion of my experiments were that I was wasting my time: Unity already runs its C# scripts with multithreading, which is awesome!  They even have a nifty Coroutine class that takes all the work out of it. 

Thursday night and Friday morning I was anticipating my weekend was going to be hijacked so I snuck in as much Fallout 4 as possible.  Since my character is a pistol specialist, I head to the northeast in hopes of procuring an epic pistol.  I am not quite there, only completing the first quest leading there, but I managed to add the GreenTop Nursery to my list of settlements.
This asylum near the top-right of the Fallout 4 map looks awesome.  Pity I wasn't allowed inside quite yet.
Most of Friday and Saturday were spent entertaining the nephew.  The trouble with entertaining a 6-year-old is that he's far too disruptive for me to hear myself think enough to do game development or any other serious work of the mind, but simultaneously I can't relax and play whatever I might want to play because it might be too violent.  So here are some of the things I ended up playing instead:
  • Spore - The nephew's favorite, it involves creating your own evolution of creatures and guiding them from the primordial ooze, through civilization, to eventually become a cosmic superpower.  It's infamous for hyping an impossible premise to deliver a satisfying experience to.  He mostly likes playing it because it lets him make weird creatures.  I got sick enough of this game that I started to insist he try something else.
  • Minecraft - I have no idea what he wants me to do in Minecraft, and apparently neither does he.  Build a house?  Check.  "Become a wizard."  How?  He only has time for creative mode, but the benefits of most magic mods can only really be appreciated in survival mode.  You don't need to be a wizard when you're already a god.  I was in no mood to pretend, and he was too busy watching TV to conduct.
  • Factorio - I would have loved to play more of this game, possibly the most ambitious and well-modeled factory building game that there is.  The nephew was initially excited to play, but got bored of it quick, as he had no patience to perform the research needed to unlock new parts.
  • Cities In Motion 2 - I managed to interest him in this game long enough to build a line of buses, water buses, and trams, but he really wanted to customize the vehicles in ways that the game does not support.
  • Cosmic DJ - This simple rhythm game is great for a six-year-old.  The nephew loved it, thanks in part to the fact that you can't lose.  However, it is very, very short.  I guess I need more kid games... I'd rather he his own computer for that.
  • Frederic: Resurrection Of Music - After Cosmic DJ, I thought I would try a real rhythm game.  Even on the lowest difficulty, it was too difficult for a 6-year-old, and not nearly as flashy and engaging in comparison.
  • World of Goo - A nifty bridge building game with that unique 2D Boy aesthetic, it was cute enough for the nephew to enjoy, but I soon grew disheartened at how it is not adjusted to modern monitor ratios.  Is it really an 8-year-old game?  How time flies!
  • Botanicula - What Amanita Design does with point and click adventure games is downright magical.  The nephew loved the aesthetic, but had no patience for the fuzzy logic puzzles.
  • The Cave - I have been meaning to play this charming, high-production-value platformer.  I spent most of the latter half of my time Saturday playing it, and I think I enjoyed it at least as much as the nephew did.  That said, I will mirror the frustration of reviewers three years ago when I say it is silly to make the player replay half the game three to seven times to get to all the content.
The nephew left about two hours ago, my weekend is virtually over, and all I could think to do with what was left is write this blog entry. 

Maybe I'll go to bed early.  Guess I could whip out the android tablet and watch Lewis and Sips play Rimworld.  I am also waiting for Markiplier to finish part 5 of his Five Nights At Freddys's: Sister Location video, as that game looks awesome, but I'm far too much a chicken to play it myself.  Oh, me and my first world problems.


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