Skip to main content

Haste Makes Waste

This week was a wash.  Not a play of Fallout 4 to be had.  I think writing the last entry convinced me it wasn't really what I wished it was.
I don't buy a whole lot of things for $300 that are smaller than two decks of playing cards
Instead, I took an extra day off blew it all playing Rimworld.   I set the difficulty rather low and ended up with five colonists, two of which who refused to do manual labor, and another two who were slowed by missing limbs replaced by low-grade cybernetic prosthesis.  Suffice to say, work on the colony was not being done at a satisfactory pace.

It's just as well I wasted a sick day, as my actual weekend was hijacked.  The majority of one day was spent entertaining the nephew.  The other day was spent backing up everything so I could go fully SSD on my desktop storage at last with a Samsung EVO 850.  Between that and the usual errands, the gaps that remained translated to zero gaming time over the weekend proper (other than what the nephew wanted to play, which was pretty much the same thing as last month).  

I did get to hang out on the roguelikedev subreddit a bit.  That was pretty good for motivation to work on my own.  However, this encouragement went largely without productive outlet since my desktop computer was under the knife.
Benchmark format: Random Read / Random Write, Sequential Read / Sequential Write.  The top benchmark is pure, AHCI-enabled performance, while the bottom benchmark is with "RAPID" enabled and is pretty hard to believe.
Thanks to making enough boneheaded mistakes to please a slapstick aficionado, the OS migration was not quite complete before it was time to head back to work.  However, I am happy to report that the major bugs were worked out during the evening after the first work day!

I am now ready to start doing some new, faster personal computing.  I have not had a chance to really break it in yet, but I can at least verify that Fallout 4's settlement part selector loads much faster.  I look forward to seeing how much more productive I could be with this faster, more reliable storage media... and perhaps how much effectively less productive, as well!
Post a Comment

Popular posts from this blog

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Ancient Warfare - What Is It Good For?

The Ancient Warfare mod for Minecraft threw me for a loop.  I was looking for "villagers" that would perform useful tasks while simultaneously resolving the glut of food with a need to eat, thereby turning Minecraft into a bit of 4X game you can play from the inside.  Millenaire wasn't quite there, partly because recent updates to Forge had broken its compatibility with Minecraft 1.7.10, and Minecolony's development is not quite fast enough to keep up with the state of mods in general (they probably need to make a core API).
In comes Ancient Warfare, which does indeed provide workers and soldiers who need to eat, you can even order around a little army of them to defeat your enemies.  It has working waterwheels and windmills, something I thought was awesome in Resonant Induction.  It has a warehouse with a built-in sorting system, as well as courier NPCs that can move things from building to building, and crafting NPCs that can create things for you automatically - w…