Skip to main content

Doge Rogue, 1/2 days In

Doge Rogue is not like the usual concepts I overthink about.  I've opted to take a little vacation from those and derail into something deliberately silly in order to *practice finishing a game* for once.  

To these ends, and given I only had a weekend to do this, I'm using the excellent Rog Framework for Unity.  This means all the major parts of the roguelike game are pretty much already done before I've even started, including the tile engine, the pathing, the LOS, the AI, even the map generation.  After all, my goal is just to keep things as simple as possible so I can finish it within the weekend without getting distracted.

Outside of what I've been given, perhaps the most innovative thing I've done in the game is come up with procedural Doge speak.  As it turns out, it's pretty easy branching to build a string of inner monologue for a being whose thoughts might go, "Much damage.  So crit.  Wow!"  All the enemies similarly have been given flavor text customized for their attacks.  I've also added all the sprites for the enemies off of converted web assets.

After about 5 hours, I am pretty much done with the main flow of the gameplay, the maps, and adding the enemies.  Now I need to add the items, customize the UI, and tweak the balance.  Currently, most enemies are pretty much the same in game mechanics, but I've found I can do some fun things with a few minor changes.  For example, when Doge fights the Forever Alone meme the enemy does no damage but has a large hitpoint pool, pretty much encouraging the player to flee not because they have to but because they want to.  Forever alone indeed.  I plan to try to devise similar mechanics with the other mobs.

If the second day goes as swimmingly as the first, I hope to have my 7DRL released before that day is out.


Popular posts from this blog

Empyrion Vrs Space Engineers: A Different Kind Of Space Race

In my quest for more compelling virtual worlds, I have been watching Empyrion: Galactic Survival a lot this bizarro weekend, mostly via the Angry Joe Show twitch stream.  What I have concluded from my observations is Empyrion is following in Space Engineers' shadow, but it is nevertheless threatening the elder game due to a greater feature set (the modding scene notwithstanding).

Empyrion is made in Unity, whereas Space Engineers is built on a custom engine.  While this does put Empyrion at a disadvantage when it comes to conceptual flexibility, its developers nevertheless have a substantial advantage when it comes to adding features due to a savings of time spent that would have gone into developing their own engine.  Examples include:
Planets.  Empyrion already has planets and space to explore between them, whereas in Space Engineers planets are in the works but still awhile away (so you just have asteroid fields to scavenge).Enemies.  Space Engineers' survival mode boasts onl…

Resonant Induction Really Grinds My Gears... In A Good Way

From about 2pm yesterday until 8pm today, I've been dabbling with my latest custom mod mix for Minecraft 1.6.4, which is this time very much Universal Electricity focused.
Aside from the usual GUI enhancers and Somnia, the primary contenders in this mix were:
Calclavia Core - Of course: this is the base of the Universal Electricity system.Resonant Induction - This seems to be largely focused on increasingly more advanced methods of refining ores divided across 4 ages of technological progression.  It also includes some really cool things such as assembly lines.  I'll primarily be talking about just a few blocks out of this mod today.Atomic Science - A mod dedicated to generating more of those lovely universal electricity volts via the power of splitting the atom.  Build your own nuclear reactor!  Deal with nuclear meltdowns!  You maniac!ICBM - A mod dedicated to generating more destruction using those lovely universal electricity volts (and more than a little gunpowder), it cer…

Sometimes, The Cat Skins You

The formula for cat girls is simple enough: young girls are cute, cats are cute, so young girls who are also cats are cute times two, right?  ... Cat Planet Cuties (a.k.a Asobi ni Iku yo) does not stop there, it includes girls with guns, nudifying weaponry, and even failed romantic comedy that shows lots of skin.  Cat's out of the bag: Cat Planet Cuties is basically straight up wish fulfillment.

The overall plot is pretty simple.  The Catians are a race so advanced that they have not changed in over 70,000 years.  They discover Earth, a planet whose people have uncanny resemblances, right down to speaking the same language!  Desiring an escape from their cultural stagnation, they rename their own planet from Earth to Catia and dispatch a scout to assess the viability of first contact with this new Earth inhabited by humans.  High jinks ensue.

Other than an excuse to see some fun sci-fi devices, the plot sucks. Let me count the ways:
Kio Kakazu - The male center of our harem, a 1…